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/godot-platform-web

@9d6e91e

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-platform-web

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈600 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-platform-web

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • SceneMultiplayer protocol not wire-compatible with 4.2 — upgrade host and browser clients together.
  • auto_translate → auto_translate_mode — verify localized WASM builds still translate HUD.

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • ProjectSettings.add_property_info() validates keys more loudly — fix custom web shell project settings.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • EditorExportPreset.get_script_export_mode() returns enum — update GitHub Pages / itch.io deploy scripts.
  • TSCN unique node IDs on first save — expect larger diffs in exported web project scenes.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • New project stretch defaults canvas_items + expand — retest responsive canvas in browser after upgrade.
  • EditorSceneFormatImporter constants under ImportFlags — fix custom HTML5 export hooks if used.

Source: SKILL.md on GitHub

2 warnings16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides comprehensive utilities for Godot web platform integration, including storage, clipboard access, and JavaScript interop. It employs dynamic execution techniques such as JavaScriptBridge.eval() and remote resource loading via ProjectSettings.load_resource_pack(). While these are standard practices for web exports, developers should ensure inputs to these methods are validated to prevent potential script injection or execution of untrusted code.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer7mo

    2/2 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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