Migration notes: godot-project-templates
Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.
If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.
4.0 → 4.1
Official: Upgrading to Godot 4.1
Object.get_meta_listreturn type isArray[StringName](was PackedStringArray).WorkerThreadPool.wait_for_task_completionnow returnsError.
4.1 → 4.2
Official: Upgrading to Godot 4.2
NOTIFICATION_NODE_RECACHE_REQUESTEDremoved from Node.
4.2 → 4.3
Official: Upgrading to Godot 4.3
- Binary serialization of scripted Objects/typed Arrays changed — re-test template Resource round-trips.
PackedByteArraymay use compact base64 storage; older editors may not open 4.3 resources with large byte arrays.
4.3 → 4.4
Official: Upgrading to Godot 4.4
@export_filestoresuid://paths from the Inspector (breaking vsres://expectations).FileAccess.store_*methods returnboolsuccess.
4.4 → 4.5
Official: Upgrading to Godot 4.5
Resource.duplicate(true)deep-duplicates only internal resources; useduplicate_deep(DEEP_DUPLICATE_ALL)for old behavior.ProjectSettings.add_property_infowarns on invalid/usagekeys.
4.5 → 4.6
Official: Upgrading to Godot 4.6
- TSCN gains unique node IDs (large VCS diffs on first 4.6 save — expected for scaffold scenes).
- New project defaults: D3D12 on Windows; Jolt for 3D physics — document in FPS/3D template rows.
MeshInstance3D.skeletondefault is empty NodePath — enable compatibility setting if old parent-skeleton behavior needed.
4.6 → 4.7
Official: Upgrading to Godot 4.7
- New projects default stretch mode
canvas_items(wasdisabled); aspectexpand(waskeep) — override in template bootstrap if legacy behavior is required. - Asset Store replaces Asset Library naming in the editor.
- Sky reflection roughness_layers default restored toward 8.
Object.is_classtakesStringName.- Setting an element of a packed array property no longer calls the property setter for the whole array.
- Overrides of methods with typed returns must actually
return(addreturn nullif needed).