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/godot-quest-system

@9d6e91e

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-quest-system

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈618 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-quest-system

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Font outline default black may affect dialogue theming.
  • auto_translate_mode inheritance can stop translating children unexpectedly.
  • Re-test save formats after Object/Array serialization and PackedByteArray storage changes.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Encrypted FileAccess / store_* bool returns — handle failures; UID paths in exported files.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.
  • RichTextLabel image percent API split — dialogue RTL images need both width/height percent flags.
  • Deep-duplicate semantics when cloning save-related Resources.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Scene unique IDs change diffs — migrate save schemas if they keyed on old node identity assumptions.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.
  • RichTextLabel ImageUnit migration for inline images in dialogue UI.

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides a robust and well-documented framework for implementing quest systems in the Godot game engine. It utilizes best practices such as Resource-based data management and signal-driven architectures. No malicious patterns, data exfiltration, or injection vulnerabilities were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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