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Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-testing-patterns

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referencesmanual-testing-checklist.md

≈140 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Manual testing checklist

Automate critical paths first; use this for release smoke when CI cannot cover feel.

Gameplay

  • Movement all directions
  • Jump / combat numbers match design
  • Enemy AI responds

UI

  • Buttons / focus navigation
  • Readable at min supported resolution

Audio

  • Music + SFX trigger; bus levels balanced

Performance

  • Stable target FPS
  • No stutter spikes; memory stable

Test folder layout (suggested)

res://test/
├── unit/
├── integration/
└── fixtures/

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill provides standard boilerplate and expert patterns for unit and integration testing in the Godot Engine using the GdUnit4 framework. It includes utilities for headless CI, visual regression, and network mocking. All identified patterns align with standard software testing practices for game development.

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    Risk: LOW · No issues

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Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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