TileSet editor setup (Steps 1–3)
Official Docs own the full walkthrough — this is the expert checklist agents forget.
Step 1: TileSet resource
- Add
TileMapLayer - Inspector → TileSet → New TileSet
- Open bottom TileSet editor
Step 2: Atlas
- + → Atlas → pick tile sheet
- Set separation / texture region size (e.g. 16×16)
Step 3: Physics / navigation / custom data
Per-tile paint collision polygons, navigation polygons, and custom data layers (HP, friction, hazard).
# Each tile can expose:
# - Physics Layer collision
# - Terrain autotile membership
# - Custom Data (int/float/StringName)Do NOT hand-paint organic blobs when terrain sets exist — use set_cells_terrain_connect.