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/godot-ui-containers

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Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-ui-containers

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referencesmigration-notes.md

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Migration notes: godot-ui-containers

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • Control.margin → offset; theme get_stylebox → get_theme_stylebox.
  • ToolButton → Button with Flat; TextureProgress → TextureProgressBar.
  • PopupMenu / button signals: verify pressed vs button_up/button_down renames.
  • YSort node removed — use CanvasItem Y Sort Enabled.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • SubViewportContainer.mouse_filter must be STOP/PASS for input to reach SubViewports.
  • Layered SubViewportContainers needing mouse input may need Area2D replacements.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • PopupMenu shortcut helpers gain allow_echo; clear gains free_submenus.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Default font outline color is black (was white).
  • auto_translate deprecated for Node auto_translate_mode (inherit semantics).
  • AcceptDialog register/remove helpers take LineEdit/Button specifically.

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • CanvasItem/Font/TextLine draw APIs gain optional oversampling.
  • TreeItem.add_button gains alt_text.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Control.grab_focus / has_focus gain hide-focus options.
  • FileDialog.add_filter gains mime_type; SplitContainer.clamp_split_offset gains priority_index.
  • EditorFileDialog file APIs moved onto FileDialog base; add_side_menu removed.
  • PopupMenu.submenu_popup_delay default 0.2 (was 0.3).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Control.accessibility_live uses AccessibilityServer.AccessibilityLiveMode.
  • Control offset transform — visual offset without breaking container layout constraints.
  • TextureRect can tile AtlasTexture regions as repeating textures.
  • CanvasItem no longer adds antialiasing feather that thickened lines — widen panel/separator strokes if visuals relied on it.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill provides a set of Godot GDScript templates and technical documentation for creating responsive UI layouts using container nodes. It contains no malicious code, network exfiltration, or obfuscation, and all external references target official documentation or the author's own development resources.

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    Risk: LOW · No issues

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Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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