Animated Components
Use this reference when the component's primary content auto-advances or plays — a slideshow/carousel/slider; a Lottie/JSON animation; an animated GIF/SVG, a canvas/WebGL loop, a video-like surface; or similar content a visitor should be able to start or stop.
Every such component must ship an on-stage play/pause button.
Apply When
Apply whenever the component has autoPlay or startable/loopable primary content:
- Slideshow, carousel, slider, or gallery that advances slides/cards
- Lottie / JSON vector animations
- Animated GIFs or animated SVGs
- Canvas / WebGL animation loops
- Any video-like playing surface
Key rule: If the component accepts an autoPlay prop — even if the
underlying mechanism is a setInterval advancing an index rather than a media
player, it must expose a play/pause button so visitors can stop the
auto-advancing behavior. "Autoplay" is a behavior contract, not an
implementation detail.
Required Contract
- Props — for a new component, use
autoPlaywhen it can start automatically,looponly when repeat behavior is supported, andpauseButtonVisibilityfor the on-stage control. When editing, preserve existing playback prop names and add only the missing safety contract. Carousels, sliders, slideshows, and galleries must defineautoPlay(defaulttrue). - Playback state — play/pause toggle state, derived
isPlaying, andhandlePause/handleResume - Play/pause button — overlay
<button>with inline SVG icon and CSS positioning; it must be a named part withelementPropswiring, a hover design state, and a standalone:focus-visiblekeyboard indicator - Modify
component.preview.tsx— suppress autoplay in editor design mode - Respect
prefers-reduced-motion— start paused when the OS requests reduced motion
Announce Manually Selected Parallel Content
For carousel-like components that swap readable parallel items, make the item wrapper a live region:
- Use
aria-live={isPlaying ? 'off' : 'polite'}andaria-atomic="false". isPlaying = isPlayOn && !isHovered && !isStoppedByFocus. Reduced motion starts paused; editor mode,autoPlay={false}, and pause set it false. Keyboard focus remains stopped until the rotation control restarts; hover pauses temporarily.- Previous/next changes items. Use root
onMouseEnter/onMouseLeave; leaving resumes unless focus has stopped rotation.
1. Define Props
Playback controls are behavior props. pauseButtonVisibility is the documented
exception to the usual visual-visibility rule because editor preview must be
able to force the safety control visible.
import type { A11y, Direction } from '@wix/editor-react-types';
export interface MyAnimationProps {
id: string;
className?: string;
direction?: Direction;
a11y?: A11y;
/** Start playing on load. Default `true`. */
autoPlay?: boolean;
/** Repeat when finished. Default `true`. */
loop?: boolean;
/** Show play/pause button. Default `'showOnHover'`. */
pauseButtonVisibility?: 'showAlways' | 'showOnHover';
elementProps?: {
playButton?: { className?: string };
};
}Omit loop when repeat is unsupported.
Lottie / JSON source
For Lottie, animationUrl?: string is a JSON URL, not VectorArt (SVG).
This and its renderer are exceptions to the generic media/dependency rules in
COMPONENT-CONTRACT.md. Check package.json: use lottie-web if present,
otherwise add it as a runtime dependency. Import lottie and
type AnimationItem from it. In an effect, call
lottie.loadAnimation({ container, renderer: 'svg', path: animationUrl, loop, autoplay: false }); keep the item in a ref, destroy it on cleanup,
and use play() / pause() when isPlaying changes. Browser work belongs in
effects. If no URL is supplied, bundle a valid local Lottie JSON asset and
import it with ?url as the component default; a placeholder URL renders blank.
2. Manage Playback State
Track play/pause button state with useState. Initialize it from autoPlay
and reduced motion; reduced motion starts paused, but a visitor can start it.
import { useReducedMotion } from '@wix/react-component-utils';
const reducedMotion = useReducedMotion();
const [isPlayOn, setIsPlayOn] = React.useState(() => (autoPlay ?? true) && !reducedMotion);
const previousAutoPlay = React.useRef(autoPlay);
React.useEffect(() => {
if (previousAutoPlay.current !== autoPlay) {
setIsPlayOn((autoPlay ?? true) && !reducedMotion);
} else if (reducedMotion) {
setIsPlayOn(false);
}
previousAutoPlay.current = autoPlay;
}, [autoPlay, reducedMotion]);
const handlePause = () => setIsPlayOn(false);
const handleResume = () => setIsPlayOn(true);reducedMotion is runtime-only. Pause when the OS turns reduced motion on, but
do not restart when it turns off. Resume can still override the preference.
Derive runtime playback from isPlayOn plus only needed conditions. Without
another condition, use const isPlaying = isPlayOn. A carousel, slideshow,
slider, or gallery also uses hover and focus-stop state:
const isPlaying = isPlayOn && !isHovered && !isStoppedByFocus;Pass isPlaying to the renderer. The button uses isPlayOn and toggles
between handlePause / handleResume on click. In a carousel-like component,
focus entering anything except that button sets isPlayOn to false and
isStoppedByFocus to true; handleResume sets isPlayOn to true and
clears isStoppedByFocus.
3. Add the Play/Pause Button
Use inline SVG icons: a triangle for play and two bars for pause. Declare
--icon-size and --icon-color on the button. Apply var(--icon-size) to the
SVG's CSS width and height (or React style), not raw SVG attributes;
set button color: var(--icon-color) and SVG fill: currentColor.
Position the button absolutely so it overlays the content without pushing other elements out of place:
.animationContainer {
position: relative;
block-size: 100%;
inline-size: 100%;
}
.playButton {
--icon-size: 20px;
--icon-color: #ffffff;
position: absolute;
inset-inline-end: 5px;
inset-block-start: 5px;
}
/* Design-state selectors: pair native pseudo-class with editor-injected modifier class. */
.playButton:global(.my-animation-play-button--hover),
.playButton:hover {
/* e.g. background: rgba(255, 255, 255, 1); */
}
/* Keyboard indicator only: focus is not an editor design state on a non-input
control unless editable focus styling was explicitly requested. */
.playButton:focus-visible {
outline: 2px solid currentColor;
outline-offset: 2px;
}Define stable system-owned labels outside JSX:
// constants.ts
export const ARIA_LABELS = {
playButton: 'Play animation',
pauseButton: 'Pause animation',
} as const;Set the visibility data attribute on the existing elected root, preserving its full root contract:
data-pause-button-visibility={pauseButtonVisibility ?? 'showOnHover'}Wire the named part completely:
<button
type="button"
{...elementProps?.playButton}
className={classNames(
'my-animation-play-button',
styles.playButton,
elementProps?.playButton?.className,
)}
onClick={isPlayOn ? handlePause : handleResume}
aria-label={
isPlayOn ? ARIA_LABELS.pauseButton : ARIA_LABELS.playButton
}
>
{isPlayOn ? <PauseIcon /> : <PlayIcon />}
</button>/* Narrow behavior-only exception documented in CSS-GUIDELINES.md. Keep editable
appearance on .playButton and use this relationship only for visibility. */
/* showOnHover (default) */
.root[data-pause-button-visibility="showOnHover"] .playButton {
opacity: 0;
pointer-events: none;
}
.root[data-pause-button-visibility="showOnHover"]:hover .playButton {
opacity: 1;
pointer-events: auto;
}
/* showAlways — no extra CSS needed; button is visible by default */4. Suppress Autoplay in component.preview.tsx
The Wix CLI scaffold generates component.preview.tsx. Read the file first,
then edit only the body of the existing preview component. Do not overwrite
the file from scratch.
Edit the generated component.preview.tsx
Add useIsEditMode to the existing @wix/react-component-utils import. Then
edit only the body of the existing ComponentNamePreview function — add the
isEditMode check and gate the autoplay props. Do not touch the
withFallbackPlaceholder call, the withDefaults export, or any other part
of the file. The composition must keep withDefaults outside
withFallbackPlaceholder, whether the calls are nested inline or assigned to
component variables.
const ComponentNamePreview: FC<ComponentProps<typeof Component>> = (props) => {
const isEditMode = useIsEditMode();
return (
<Component
{...props}
autoPlay={isEditMode ? false : props.autoPlay}
pauseButtonVisibility={isEditMode ? 'showAlways' : props.pauseButtonVisibility}
/>
);
};Design mode stops autoplay and exposes the control; preview uses the user's values.
Checklist
- Autoplaying or loopable primary content has an on-stage play/pause control.
- Autoplay and pause-control props use the documented contract;
loopis present only when repeat behavior is supported. - Reduced motion starts paused and never restarts playback automatically.
- The play/pause button is a fully wired named part with a stable accessible name.
- Both icons inherit button-owned
--icon-sizefor width and height and--icon-colorviacolorandcurrentColorfor fill or stroke. - Hover has a paired editor design state;
:focus-visibleremains a standalone keyboard indicator. - Hover-only visibility changes behavior, not the button's editable styling surface.
- The preview exports the adapter with synchronized fallback metadata and disables autoplay in design mode.