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/unocss

@d02c484 official
by Anthony Fuantfu/skills5.9k stars
335

UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.

Use this Skill: https://skilld.dev/gh/antfu/skills/unocss

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referencescore-processors.md

≈697 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Processors

Processors are hooks that transform generated CSS. Unlike transformers (which modify source code before extraction), processors run after UnoCSS has generated its CSS layers.

Define a Processor

A processor receives the CSS for one layer and returns the CSS that replaces it. Sync or async results are supported.

import type { CSSProcessor } from '@unocss/core'
import { defineConfig } from 'unocss'

const banner: CSSProcessor = {
  name: 'add-banner',
  order: 10,
  process(css, { layer, envMode }) {
    if (envMode !== 'build')
      return css
    return `/* generated layer: ${layer} */\n${css}`
  },
}

export default defineConfig({
  processors: [banner],
})

Processing Flow

For every non-empty CSS layer:

  1. Generate the raw layer CSS (preflights + any CSS layer wrapper/marker).
  2. Sort processors by order ascending (default 0; lower runs first).
  3. Pass the layer through each processor sequentially — one's output feeds the next.
  4. Cache the processed layer, exposed via getLayer(), getLayers(), and css.

Layers may be processed concurrently, so processors must not rely on mutable state shared across layers. When setLayer() changes a layer, its callback gets the raw unprocessed CSS and UnoCSS re-runs the full chain (prevents double-processing). A thrown error fails generation.

Context

interface CSSProcessorContext<Theme extends object = object> {
  layer: string           // current generated layer name
  theme: Theme            // resolved UnoCSS theme
  envMode: 'dev' | 'build'
}

Processors from presets and user config are merged; the processor name dedups duplicates.

Lightning CSS Processor

@unocss/processor-lightningcss runs each layer through Lightning CSS to minify, compile modern syntax, and apply compatibility transforms for browser targets. Node.js only — outside Node it warns once and returns the CSS unchanged.

import processorLightningCSS from '@unocss/processor-lightningcss'
import { defineConfig } from 'unocss'

export default defineConfig({
  processors: [
    processorLightningCSS({
      targets: {
        chrome: 111 << 16,
        safari: 15 << 16,
      },
    }),
  ],
})

Accepts Lightning CSS TransformOptions except code/filename (UnoCSS supplies these per layer; the layer name becomes the filename, e.g. utilities.css).

  • minify — defaults to on when envMode is build, off in dev; set explicitly to override.
  • targets — controls which compatibility transforms are applied.
<!-- Source references: - https://unocss.dev/config/processors - https://unocss.dev/processors/lightningcss -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub3d

    This skill is a documentation-only resource providing configuration guides, presets, and integration instructions for the UnoCSS engine. It contains no executable code or malicious patterns.

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    No alerts

  • Snyk3d

    Risk: LOW · No issues

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at d02c484. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 days ago.

Activeupdated 4 days ago
Other metadata
metadata
{
  "author": "Anthony Fu",
  "version": "2026.9.25",
  "source": "Generated from https://github.com/unocss/unocss, scripts located at https://github.com/antfu/skills"
}
  • Nuxt
  • unocss
  • atomic-css
  • tailwind
  • css
  • preset
  • configuration
  • vite

README badge

README badge for antfu/skills/unocss

Configures and extends UnoCSS, an atomic CSS engine compatible with Tailwind CSS syntax but customizable via presets, rules, shortcuts, and variants. Use this skill when setting up UnoCSS in a project, writing custom utility rules, or integrating presets like Wind, Icons, or Attributify.

Generated from the current SKILL.md.

Is UnoCSS compatible with Tailwind CSS?
Yes. UnoCSS is a superset of Tailwind CSS, so basic utility syntax from Tailwind works directly. The skill includes Preset Wind3 for Tailwind v3 / Windi CSS compatibility and Preset Wind4 for Tailwind v4 with modern CSS features.
How do I know what utilities and presets are available in a project?
Check for `uno.config.*` or `unocss.config.*` files in the project root to see what presets, rules, and shortcuts are configured. If the project setup is unclear, stick to basic `class` usage and avoid advanced features like attributify mode.
Can I use UnoCSS with Nuxt or Vite?
Yes. The skill includes Vite integration instructions and a Nuxt module for seamless setup in both frameworks.
Does this skill support CSS icons?
Yes, via Preset Icons, which provides pure CSS icons from Iconify with any icon set available.
What version of UnoCSS does this skill cover?
The skill is based on UnoCSS 66.x, generated at 2026-01-28.

Generated from the current SKILL.md. These answers refresh after source changes.