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/scene-craft

@0ced653

This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene outcome", "yes-but no-and", "chapter hook", or wants scene-level craft for drafting or revision. NOT for book-level pacing or act structure (use plot-structure).

Use this Skill: https://skilld.dev/gh/danjdewhurst/story-skills/scene-craft

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referencesscene-sequel.md

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Scene Sequel Mechanics

Scene/Sequel is Dwight Swain's scene-unit framework from Techniques of the Selling Writer. chapter-writing covers Swain's Scene half (goal → conflict → outcome/setback). This reference covers the missing Sequel half: reaction → dilemma → decision. The sequel is where character interiority, motivation repair, and theme processing happen. Without it, a chapter becomes a string of incidents with no breathing room.

When a scene needs a sequel

Not every scene gets a sequel. Write one when:

  • The scene outcome was a setback or disaster the POV character must process
  • The POV character learned something that changes their understanding of the lie they live by (see theme-craft)
  • The next scene needs a decision with stakes — the sequel manufactures it
  • The pacing needs breathing room between action beats (see try-fail.md)

Skip the sequel when the outcome was a clear victory with a self-evident next step, or when the following scene opens mid-action and the reaction can happen on the move.

The four beats

1. Reaction (emotional). The POV character's immediate, visceral response to the scene's outcome. Sensory, involuntary, in-the-body: nausea, shaking hands, laughing when they shouldn't. Keep it short — two beats of prose, not a page of wallowing.

2. Dilemma (rational). The character tries to think their way out. A dilemma is not a problem with one right answer; it is a choice between two bad options, or a situation with no good path visible. Frame it as an explicit question with explicit stakes: "Give up the map and lose the one advantage she has, or keep it and let the person she promised to protect walk into the ambush?" Record the dilemma in the scene record's dilemma field.

3. Decision (act of will). The character commits to a course of action. The decision must be theirs — made from who they are, not imposed by the plot — and it must cost something. A decision that costs nothing is not a decision.

4. Action (optional, launches the next scene). Some writers count the action taken on the decision as part of the sequel; treat it as the bridge beat that ends the sequel and opens the next scene.

Scene record fields

The scene template (chapter-writing/references/scene-template.md) carries sequel: {true|false} and dilemma: frontmatter plus a ## Sequel body section. For scenes with sequel content:

sequel: true
dilemma: "{The explicit no-good-options question}"

And in the ## Sequel section, record the three beats:

  • Reaction: the POV character's emotional processing (one or two beats of prose, not a page).
  • Dilemma: the impossible choice restated with its stakes.
  • Decision: what the POV character commits to, what it costs, and the goal that launches the following scene.

For pure action scenes with no sequel, set sequel: false and omit the rest.

Planning workflow

  1. Read the scene's outcome from the chapter outline or scene record.
  2. Write the reaction as one specific physical detail — the body's answer before the mind's.
  3. Draft the dilemma as a single question. If you can find an easy answer, sharpen it until both options cost something the character values.
  4. Make the decision reveal character: a brave character may choose the cautious path if it protects what they love; that contradiction is where theme lives.
  5. Check the dilemma against the character's lie (see theme-craft/references/lie-truth.md): the lie should be fighting the decision. If the lie plays no part, the sequel is skimming the surface — deepen it.

Source: SKILL.md on GitHub

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    This skill provides a comprehensive framework for planning and drafting individual scenes within a story project, covering dialogue subtext, psychic distance, and narrative structure. It integrates with a local Story CLI and maintenance scripts to perform project-level tasks like reindexing, continuity validation, and pacing analysis. No security risks were detected in the skill's instructions or workflow.

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