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/lean-ux-canvas

@b68bf96

Guide teams through Lean UX Canvas v2. Use when framing a business problem, surfacing assumptions, and defining what to learn next.

Use this Skill: https://skilld.dev/gh/deanpeters/product-manager-skills/lean-ux-canvas

This session only. Nothing lands on disk.

examplessample.md

≈948 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Lean UX Canvas Examples

✅ Good: Mobile Checkout Optimization

Context: E-commerce company sees mobile traffic surpass desktop, but mobile conversion rate is 15% lower.

Box 1 (Business Problem): "Mobile traffic now represents 60% of site visits, but mobile checkout conversion rate (45%) is 15% lower than desktop (60%). Our checkout flow wasn't designed for mobile—6 form fields, manual address entry, and 3-step payment. Competitors (Amazon, Shopify) offer one-tap checkout. We're losing revenue."

Box 2 (Business Outcomes):

  • Increase mobile checkout conversion rate from 45% to 60% within 3 months

Box 3 (Users):

  • Mobile-first millennials (25-35) who order 3+ times per week

Box 4 (User Outcomes & Benefits):

  • Complete checkout in <30 seconds without typing (avoid frustration of fat-finger errors on mobile keyboard)

Box 5 (Solutions):

  1. One-tap checkout (Apple Pay, Google Pay)
  2. Auto-fill address from device location
  3. Save payment method for returning customers

Box 6 (Hypotheses):

  • "We believe increasing mobile checkout conversion rate from 45% to 60% will be achieved if mobile-first millennials (25-35) attain faster, friction-free checkout with one-tap Apple Pay integration."

Box 7 (Riskiest Assumption):

  • Users will trust one-tap checkout without seeing itemized charges before confirming purchase

Box 8 (Experiment):

  • Wizard-of-Oz test: Show one-tap checkout UI, but secretly process payment with existing flow. Measure: Do users click "Pay with Apple Pay"? Do they abandon after seeing the Apple Pay modal?

Why This Works:

  • Clear business problem (mobile conversion gap)
  • Measurable outcome (45% → 60%)
  • Specific user segment
  • Testable hypothesis
  • Smallest experiment (Wizard-of-Oz, not full build)

❌ Bad: Feature-First Canvas (Solution-Driven)

Box 1 (Business Problem): "We need to build a recommendation engine."

Why This Fails: This is a solution, not a problem. What changed? Why does a recommendation engine matter?

Box 2 (Business Outcomes): "Increase revenue."

Why This Fails: Too vague. How will you measure? What behavior change indicates success?

Box 5 (Solutions): "Recommendation engine."

Why This Fails: Only one solution (the one someone already decided on). No exploration of alternatives.

Box 6 (Hypotheses): "We believe users will like recommendations."

Why This Fails: Not testable. Doesn't use the hypothesis template. Doesn't connect business outcome to user benefit.

What Should Have Been Done:

  • Start with what changed in Box 1 (e.g., "Average order value dropped 20% after we removed upsell banners")
  • Define measurable outcome in Box 2 (e.g., "Increase average order value from $50 to $75")
  • List multiple solutions in Box 5 (e.g., manual upsell banners, AI recommendations, bundle discounts)
  • Test each solution with a hypothesis

✅ Good: Enterprise Onboarding Friction

Box 1 (Business Problem): "Enterprise customers churn after 6 months because onboarding requires 3+ weeks of manual configuration (SSO, permissions, user imports). Competitors offer self-service onboarding. Our CS team spends 40 hours per customer on setup, limiting our ability to scale."

Box 7 (Riskiest Assumption): "Enterprise IT admins can configure SSO without human support."

Box 8 (Experiment): "Concierge test: Manually guide 5 enterprise customers through a self-service onboarding wizard prototype (Figma mockup + Loom walkthrough). Measure: Can they complete setup in <3 days without calling support?"

Why This Works:

  • Clear problem (manual onboarding blocks scale)
  • Falsifiable assumption (admins can self-serve)
  • Minimal experiment (concierge test before building automation)

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub17d

    The Lean UX Canvas skill is a safe, interactive assistant that guides users through product management workshops. While it processes external business context, it does not possess any capabilities that could be abused via prompt injection, and it contains no malicious code or network operations.

  • Socket17d

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  • Snyk17d

    Risk: LOW · No issues

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at b68bf96. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub last month.

Activeupdated 2 months ago
argument-hint
[business problem]
type
interactive
theme
validation-experiments
Other metadata
intent
Guide product managers through creating **Jeff Gothelf's Lean UX Canvas (v2)**—a one-page facilitation tool that frames work around a **business problem to solve**, not a **solution to implement**. Use this to align cross-functional teams around core assumptions, craft testable hypotheses, and ensure learning happens every sprint by exposing gaps in understanding (problem, users, value, and why the solution should work).
best_for
[
  "Framing a business problem before solutioning",
  "Surfacing assumptions in a cross-functional workshop",
  "Turning a vague initiative into hypotheses and learning goals"
]
scenarios
[
  "Help me run a Lean UX Canvas workshop for onboarding drop-off",
  "Use Lean UX Canvas to frame a new AI product idea",
  "We have a business problem but too many assumptions. Run a Lean UX Canvas session."
]
estimated_time
30-45 min

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