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/swiftui-liquid-glass

@052112b official
by Thomas Ricouarddimillian/skills4k stars
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Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

Use this Skill: https://skilld.dev/gh/dimillian/skills/swiftui-liquid-glass

This session only. Nothing lands on disk.

SKILL.md

≈72 tokens always: the name and description. ≈862 when used: this file. ≈2.1k more on demand in 2 files.

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

if #available(iOS 26, *) {
    Text("Hello")
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    Text("Hello")
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        Image(systemName: "scribble.variable")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
        Image(systemName: "eraser.fill")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
    }
}
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details.

Source: SKILL.md on GitHub

No alerts17d5 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill provides documentation and code snippets for the SwiftUI Liquid Glass API. It does not perform any dangerous operations, execute external code, or access sensitive data.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer6mo

    2 files scanned · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 052112b. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 months ago.

Dormantupdated 9 months ago
  • Design
  • swiftui
  • ios
  • liquid-glass
  • ui
  • glass-effect
  • apple
  • ios-26

README badge

README badge for dimillian/skills/swiftui-liquid-glass

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API, including native modifiers like `glassEffect`, `GlassEffectContainer`, and glass button styles. Use this when adopting Liquid Glass in new UI, refactoring existing features, or reviewing for correctness, performance, and design alignment with Apple's guidelines.

Generated from the current SKILL.md.

What iOS versions does this skill support?
The skill targets iOS 26+ and requires gating code with #available(iOS 26, *). Fallback UI using materials like .ultraThinMaterial is expected for earlier versions.
Does this skill work with SwiftUI only?
Yes. The skill is specific to SwiftUI and uses native SwiftUI modifiers like .glassEffect(), GlassEffectContainer, and button styles.
What should I use instead of custom blur effects?
The skill prioritizes native Liquid Glass APIs (.glassEffect and GlassEffectContainer) over custom blurs for consistency with Apple design guidance and performance.
When should I use GlassEffectContainer versus individual glassEffect modifiers?
Use GlassEffectContainer when multiple glass elements coexist together to manage spacing and composition; use individual .glassEffect() modifiers for isolated glass surfaces.
How do I handle animations and view hierarchy changes with Liquid Glass?
Use glassEffectID with @Namespace to enable morphing transitions when the view hierarchy changes during animation.

Generated from the current SKILL.md. These answers refresh after source changes.