Index of every page on this site: llms.txt

Design and interface work

You care how the interface looks, moves, and reads.

Teach your agent skilld

npx skilld install skilld --global
Adds the skilld Skill to your agent for every project.

60 skills

Devs talked about 4 of these skills this week. A list ranked by devs starts at 5.

Hand-picked design skills

The flagship set for design engineers: interface feel, motion, accessibility, and component quality, plus the testing that proves the work, each skill from the person who owns that craft.

  1. /emil-design-eng

    This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

    46k GitHub stars
  2. /make-interfaces-feel-better

    Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

    3.7k GitHub stars
  3. /impeccable

    Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

    81k GitHub stars
  4. /web-design-guidelines

    Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

    32k GitHub stars
  5. Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

    9.8k GitHub stars
  1. /fixing-accessibility

    Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.

    9.8k GitHub stars
  2. /baseline-ui

    Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.

    9.8k GitHub stars
  3. /hallmark

    Anti-AI-slop design skill for greenfield pages, audits, redesigns, and design extraction from URLs or screenshots. Use when the user asks to build a new app or landing page, wants to redesign something, invokes Hallmark by name, or uses audit/redesign/study.

    30k GitHub stars
  4. /shadcn

    Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI, including chat interfaces. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", "switch to --preset", and for building a design system or applying a DESIGN.md or brand spec to shadcn/ui.

    126k GitHub stars

More design skills, ranked by GitHub stars

  1. Design or review Agent Builder interfaces. Use for Agent configuration patterns, modal flows, responsive behavior, status treatments, and other Agent-only UI work.

    207k GitHub stars
  2. /ui-design

    Guidelines on designing and building UI. Use when working in editor-ui or design-system packages. Triggers for tasks that include refactoring components, styling changes, or feature work.

    207k GitHub stars
  3. /brand-guidelines

    Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

    181k GitHub stars
  4. /canvas-design

    Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

    181k GitHub stars
  5. /frontend-design

    Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

    181k GitHub stars
  1. /visualization-expert

    Chart selection and data visualization guidance for effective data communication. Use when: creating visualizations, choosing chart types, designing dashboards, or when user mentions data visualization, charts, graphs, or needs help presenting data visually.

    142k GitHub stars
  2. /design-consultation

    Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview... (gstack)

    136k GitHub stars
  3. /design-shotgun

    Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. (gstack)

    136k GitHub stars
  4. /brandkit

    Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

    97k GitHub stars
  5. /brutalist-skill

    Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

    97k GitHub stars
  6. /gpt-tasteskill

    Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

    97k GitHub stars
  7. /presentation-styling

    Knowledge about CSS classes, component patterns, and syntax highlighting in the presentation

    68k GitHub stars
  8. /animate

    Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

    46k GitHub stars
  9. /apple-design

    Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

    46k GitHub stars
  10. /storybook-stories

    Write Storybook stories for PostHog UI components. Covers the provider stack stories run inside, the key gotcha that tRPC/useHostTRPC queries never resolve in Storybook (so data-fetching components render empty), and the pure-presentational split that makes a component storyable. Use when adding or fixing a *.stories.tsx file under packages/ui.

    40k GitHub stars

Other tracks