Design and interface work

You care how the interface looks, moves, and reads.

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62 skills

Design skills devs talked about this week

Ranked by how many separate devs talked about each one.

1–8 Oct 2026

  1. /taste-skill

    Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.

    @Voxyz_aiOpus 5.5 can make top-tier web design, as long as you show it top-tier design first. If your pages still look AI-made at a glance, it probably hasn't seen the kind of design you like. Step 1: pick 3 to 5 sites you like on Godly, Refero or One Page Love, drag the screenshots straight into Claude Code, and have it tell you what makes each one look good. Step 2: turn the parts you pick into a DESIGN.md and import it into CLAUDE.md. Every page after that follows it. Step 3: …

    94k GitHub stars
  2. /impeccable

    Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

    @0xal0kemost people are still installing random skill packs … • pbakaus/impeccable — 73.6k★ design language that makes your AI harness stop looking like a template • ayghri/i-have-adhd — 52.7k★ skill that stops your coding agent from burying the an…

    78k GitHub stars

Hand-picked design skills

The flagship set for design engineers: interface feel, motion, accessibility, and component quality, plus the testing that proves the work, each skill from the person who owns that craft.

  1. /emil-design-eng

    This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

    44k GitHub stars
  2. /make-interfaces-feel-better

    Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

    3.6k GitHub stars
  3. /web-design-guidelines

    Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

    32k GitHub stars
  4. Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

    9.4k GitHub stars
  5. /fixing-accessibility

    Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.

    9.4k GitHub stars
  1. /baseline-ui

    Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.

    9.4k GitHub stars
  2. /shadcn

    Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI, including chat interfaces. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

    125k GitHub stars

More design skills, ranked by GitHub stars

  1. Design or review Agent Builder interfaces. Use for Agent configuration patterns, modal flows, responsive behavior, status treatments, and other Agent-only UI work.

    207k GitHub stars
  2. /ui-design

    Guidelines on designing and building UI. Use when working in editor-ui or design-system packages. Triggers for tasks that include refactoring components, styling changes, or feature work.

    207k GitHub stars
  3. /canvas-design

    Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

    180k GitHub stars
  4. /visualization-expert

    Chart selection and data visualization guidance for effective data communication. Use when: creating visualizations, choosing chart types, designing dashboards, or when user mentions data visualization, charts, graphs, or needs help presenting data visually.

    141k GitHub stars
  5. /design-consultation

    Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview... (gstack)

    136k GitHub stars
  1. /design-shotgun

    Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. (gstack)

    136k GitHub stars
  2. /brutalist-skill

    Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

    94k GitHub stars
  3. /imagegen-frontend-mobile

    Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.

    94k GitHub stars
  4. /imagegen-frontend-web

    Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.

    94k GitHub stars
  5. /presentation-styling

    Knowledge about CSS classes, component patterns, and syntax highlighting in the presentation

    67k GitHub stars
  6. /animate

    Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

    44k GitHub stars
  7. /apple-design

    Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

    44k GitHub stars
  8. Compose PostHog grid canvases — widget grids (including the user's home canvas) built from reusable component canvases. Use when a task asks to add, fill, move, resize, or remove a widget on a grid or home canvas, to compose a whole canvas of widgets from one ask, to build a reusable widget/component, or when a placement id or grid canvas id is the target. Covers the component store search → configure → fork → build ladder, the component placement contract (size, configSchema), the placement lifecycle (pending/generating/live/failed), the guarded layout patch loop, and reading the canvas's comment threads.

    40k GitHub stars
  9. /storybook-stories

    Write Storybook stories for PostHog UI components. Covers the provider stack stories run inside, the key gotcha that tRPC/useHostTRPC queries never resolve in Storybook (so data-fetching components render empty), and the pure-presentational split that makes a component storyable. Use when adding or fixing a *.stories.tsx file under packages/ui.

    40k GitHub stars
  10. /writing-ui-components

    Structure and abstraction rules for PostHog UI code — any React component or frontend file under `frontend/src/` or `products/*/frontend/`. Use ALWAYS before creating, moving, splitting, or restructuring a component or frontend file, extracting a shared/generic component, promoting a component to `lib/`, renaming a frontend symbol or feature, or reviewing a diff that does any of these. Covers file and folder organization (one component per file, one home per symbol, no re-export shims or barrels), when duplication becomes a component and when a generic is premature, rename sweeps and the frozen-strings contract (event names, properties, flag keys, `data-attr` values are API), UI resolution states (loading, empty, and error are three different screens), and visual discipline (design tokens, on-brand custom components with no AI slop, real interactive elements, reduced motion, Storybook). Component choice (Lemon vs quill) lives in `frontend/src/AGENTS.md` Rule 1; state management in `/writing-kea-logics`.

    40k GitHub stars

Other tracks