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@3727d02

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

Use this Skill: https://skilld.dev/gh/gamedev-skills/awesome-gamedev-agent-skills/create-game-assets

This session only. Nothing lands on disk.

assetsart-direction-brief.md

≈215 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Art direction brief

Game frame

  • Player fantasy:
  • Core verbs:
  • Engine and renderer:
  • Target platforms:
  • Camera/view/facing:
  • Native viewport and common display scale:
  • Typical asset size on screen:

Visual system

  • Shape language:
  • Silhouette priorities:
  • Value structure:
  • Palette roles and exact swatches:
  • Materials and surface cues:
  • Edge/line treatment:
  • Lighting direction and contrast:
  • Detail density and focal hierarchy:
  • Motion character:
  • Explicit exclusions:

Technical contract

  • Asset dimensions/aspect:
  • Alpha/background:
  • Grid/tile/frame size:
  • Anchor/pivot/baseline:
  • Filtering/mipmaps/compression:
  • Color space:
  • Texture/poly/material budgets:
  • Naming and folders:

Visual target

  • Approved seed/reference paths:
  • Required do/don't examples:
  • Native-scale gameplay capture:
  • Approval owner/date:

Source: SKILL.md on GitHub

1 warning1mo3 checks · Risk SAFE
  • Gen Agent Trust Hub1mo

    The skill provides a professional workflow for game asset management, using standard Python scripts for technical QA. It relies on a single well-known library (Pillow) and links only to official game engine and licensing documentation. No security concerns were identified.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: MEDIUM · 1 issue

Signed by skilld at 3727d02. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 days ago.

Activeupdated 2 months ago

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