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/create-game-assets

@3727d02

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

Use this Skill: https://skilld.dev/gh/gamedev-skills/awesome-gamedev-agent-skills/create-game-assets

This session only. Nothing lands on disk.

referencesprovenance.md

≈550 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Asset rights and provenance

Use this reference for generated, purchased, commissioned, open, or remixed assets. This is a production recordkeeping workflow, not legal advice.

Record per shipped asset

  • stable asset ID and repository path
  • creator/source URL or vendor order
  • acquisition or generation date
  • source tool/model/version when generated
  • original prompt/reference IDs when available
  • license name/version and a saved copy or link to the terms
  • attribution text and placement requirements
  • whether commercial use, modification, redistribution, or AI training is restricted
  • edits, derivatives, and the person/tool responsible
  • approval status and reviewer

The bundled assets/asset-manifest.json has fields for these records. Keep proof of purchase and license snapshots outside a public repository when they contain personal or account data.

Decision rules

  1. Do not treat “free,” “royalty-free,” search-engine-visible, or model-generated as a license.
  2. Verify terms at the original source, not a repost or aggregator preview.
  3. Keep attribution through atlas packing, renaming, conversion, and derivative edits.
  4. Check whether a marketplace license permits redistribution of raw source files; shipping a game and publishing editable source assets can have different permissions.
  5. Do not request direct imitation of a living artist. Describe visual properties or use references the project has permission to edit.
  6. Preserve content credentials/provenance metadata where the file pipeline supports it. If optimization strips metadata, retain the corresponding manifest record.
  7. Review each store/platform's current disclosure rules before submission; rules change faster than this skill.

Useful primary references

When terms are unclear or the release is commercially important, flag the ambiguity for a human rights review rather than guessing.

Source: SKILL.md on GitHub

1 warning1mo3 checks · Risk SAFE
  • Gen Agent Trust Hub1mo

    The skill provides a professional workflow for game asset management, using standard Python scripts for technical QA. It relies on a single well-known library (Pillow) and links only to official game engine and licensing documentation. No security concerns were identified.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: MEDIUM · 1 issue

Signed by skilld at 3727d02. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 days ago.

Activeupdated 2 months ago

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