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/motion-graphics

@ff6e210
by HeyGenheygen-com/hyperframes55k stars
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A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/motion-graphics

This session only. Nothing lands on disk.

agentsbuilder.md

≈941 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Motion-Graphics Builder

Turn shot-plan.json into one renderable HyperFrames composition (compositions/index.html). Everything stays in the HF ecosystem — HTML is the source of truth; a single paused GSAP timeline carries all motion; the engine seeks it. Category-specific build rules live in categories/<id>/module.md; this file is the shared contract.

Reuse-first (the default)

Default = compose existing catalog capabilities, not hand-author:

  • Search first, for every named effect — npx hyperframes catalog --query "<the move, in plain English>" --json, including an effect the user names after the plan is written. It needs nothing installed and no project. Author by hand only after a search came back with nothing that does the job, and report that miss with npx hyperframes feedback --search-miss.
  • npx hyperframes add <block> (registry) → customize in place. Most blocks bake content/data into their own script (only a few expose CSS-var params), so reuse = add + edit.
  • hyperframes-animation rules / blueprints / transitions for motion; runtime adapters (GSAP default).

Hand-author only (a) gaps no block/rule covers, (b) the asset-fusion affordance binding. The Director named the block(s) + customizations in shot-plan.json (content.block + content.customize); see catalog-map.md.

The HF contract (non-negotiable)

  • Root #stage carries data-composition-id, data-start="0", data-duration=<s>, data-fps, data-width, data-height.
  • Exactly ONE gsap.timeline({ paused:true }); register window.__timelines["<id>"] = tl;; end with tl.seek(0). Never tl.play() for render-critical motion. No timers / async / event-driven timeline build. Finite repeats only.
  • Timed clips need class="clip" + a stable id. Timeline-driven groups inside one full-duration clip don't each need timing attrs.
  • Fonts: prefer local @font-face (.woff2) for deterministic / offline render; CDN Google Fonts do render (compiler caches + injects @font-face) but warn + need network.
  • Deterministic only — no Date.now() / Math.random() / network.

Layout before animation

Build the hero-frame end-state in CSS first (flex + padding; never absolute offsets on content containers; the root must be sized). Use fromTo() for elements inside .clip and for any delayed entrance; from() is safe only for non-clip elements active from t=0. Exits belong to transitions or the final scene. Full rules: references/builder-contract.md.

IR → composition

  • content.block → hyperframes add it (or inline) + apply content.customize.
  • per-category content (text scenes / chart data / fusion positions / news-tweet content) → realize per categories/<id>/module.md.
  • resolved asset_needs → reference frozen project-local paths (never a remote URL or a prompt).
  • palette[-1] / bg + font from the envelope.
  • export: alpha-overlay → transparent bg; render --format webm (or mov).

Critical correctness (GSAP / seek)

Opacity-gate delayed elements (set hidden until their entrance). Clamp at tween bounds (no overshoot past a held value). Allowed eases: power1–4, back, bounce, circ, elastic, expo, sine (.in/.out/.inOut). One motif per scene. Run hyperframes check for overflow / collisions.

Hand off for verification

Self-check the authored file, then return it to the orchestrator. Step 5 runs hyperframes lint, hyperframes check, and proof snapshots on the assembled project. Do not render. When redispatched with a finding, fix the offending element and never change a fixed data-duration during repair. Remotion-source migrations use /remotion-to-hyperframes and its SSIM harness instead.

Source: SKILL.md on GitHub

1 warning3d3 checks · Risk SAFE
  • Gen Agent Trust Hub3d

    The skill automates the creation of short motion graphics using the hyperframes toolset and standard media utilities. It fetches resources from well-known sources and processes external data from webpages and social media, presenting a minor surface for indirect prompt injection.

  • Socket3d

    No alerts

  • Snyk3d

    Risk: MEDIUM · 1 issue

Signed by skilld at ff6e210. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 15 hours ago.

Activeupdated 4 days ago

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