Pass Criteria Reference
Detailed evaluation criteria extracted from editorial skills. Use this reference when evaluating scenes.
Pass 1: Scene-Sequencing (35% weight)
Source: skills/fiction/scene-sequencing/SKILL.md
Core Principle
The fundamental unit of pacing is not the scene alone, but the scene-sequel pair. Scenes create tension; sequels process it.
Scene Structure: Goal → Conflict → Disaster
Goal Evaluation
- Goal is specific and concrete
- Goal is achievable within the scene
- Goal connects to larger story goals
- Goal is clear to reader within first beats
PASS: Clear goal in opening beats WARN: Goal exists but buried FAIL: No discernible character goal
Conflict Evaluation
- Opposition to goal present
- Conflict escalates (not static)
- Each beat makes goal harder
- Source of conflict appropriate (character, environment, internal)
PASS: Opposition intensifies through scene WARN: Conflict present but static FAIL: No real opposition
Disaster Evaluation
- Scene ends with clear outcome
- Outcome creates complications
| Outcome Type | Strength |
|---|---|
| Yes, but... | Strongest (goal achieved, new problem) |
| No, and furthermore... | Strong (goal failed, situation worse) |
| No | Moderate (goal failed, must retry) |
| Yes | Weak (kills tension) |
PASS: "Yes, but..." or "No, and furthermore..." WARN: Simple "No" FAIL: Clean "Yes" or no resolution
Sequel Structure: Reaction → Dilemma → Decision
Sequel Evaluation
- Emotional reaction present
- Character faces choice with no good options
- Decision leads to next scene's goal
PASS: Full sequel present (or appropriate compression) WARN: Abbreviated sequel FAIL: Missing after high-tension scene
Pacing Ratio
- Scene/sequel ratio matches intended pacing
- More scene = fast-paced, action-heavy
- More sequel = slow-paced, reflective
PASS: Matches intent WARN: Slight mismatch FAIL: Severely mismatched
Anti-Patterns to Flag
- The Relentless Scene (no processing time)
- The Wallowing Sequel (introspection without decision)
- The Arbitrary Disaster (outcome disconnected from conflict)
- The Clean Victory (drains tension)
- Missing Goal (no drive)
Pass 2: Character-Arc (25% weight)
Source: skills/fiction/character-arc/SKILL.md
Core Principle
A character arc is the inner journey—the transformation from one sort of person to a different sort under pressure. The arc is not the plot.
Arc Components
Lie Evaluation
- Character's false belief is evident
- Lie manifests in choices/behavior
- Lie connects to backstory wound
PASS: False belief evident in choices WARN: Lie present but unstated FAIL: No lie operative in this scene
Want/Need Gap
- What character thinks they need (Want) is clear
- What would actually fulfill them (Need) is different
- Gap creates tension
PASS: Clear tension between stated and actual need WARN: Gap exists but unclear FAIL: Want = Need (no tension)
Arc Progress
- Scene advances character toward or away from truth
- Or scene challenges the arc meaningfully
PASS: Scene advances or challenges arc WARN: Arc static but consistent FAIL: Character contradicts established arc
Transformation Markers
- If this is a transformation beat, it's earned
- Character's choices reflect current arc position
- Resistance to change is visible when appropriate
PASS: Choices reflect arc position WARN: Position unclear FAIL: Acts against established personality
Anti-Patterns to Flag
- The Informed Arc (told changed, not shown)
- The Magic Mentor (change from telling, not discovery)
- The Trauma = Transformation Fallacy
- The Perfect Protagonist (no lie = no arc)
- The Instant Epiphany (no buildup)
Pass 3: Cliche-Transcendence (15% weight)
Source: skills/fiction/cliche-transcendence/SKILL.md
Core Principle
The first ideas that surface are typically the most available rather than the most appropriate. A trope becomes cliché when every aspect matches the default pattern.
The Four Axes Evaluation
| Axis | Cliché | Orthogonal |
|---|---|---|
| Form | Expected element | Same but with twist |
| Knowledge | Knows about central plot | Has own concerns, intersects accidentally |
| Goal | Wants to help/stop protagonist | Wants something unrelated that collides |
| Role | Exists for protagonist | Has own story that intersects |
Orthogonality Test
For each significant element in the scene:
- Form axis: Is it the expected version?
- Knowledge axis: Does it know what story it's in?
- Goal axis: Does it exist to serve the protagonist?
- Role axis: Does it have its own story?
PASS: At least 2 axes orthogonal WARN: Only 1 axis orthogonal FAIL: All axes match default (pure cliché)
Key Question
"Does it know what story it's in?"
- Cliché: Elements act as if they know their narrative function
- Fresh: Elements have own logic that collides with story
Anti-Patterns to Flag
- Inversion as Innovation (opposite equally tired)
- Novelty Over Function (original but doesn't serve story)
- Enumeration Avoidance (didn't identify the defaults)
- Form-Only Changes (corporate security = FBI in different uniform)
- Protagonist Orbit Preservation (everything serves hero)
Pass 4: Dialogue (15% weight)
Source: skills/fiction/dialogue/SKILL.md
Core Principle
Dialogue must do more than one thing at a time or it is too inert for the purposes of fiction.
The Three Layers
| Layer | Definition | Check |
|---|---|---|
| Text | What's literally said | Character-specific? Natural rhythm? |
| Subtext | What's meant beneath | Gap between said and meant? |
| Context | What shapes exchange | Power dynamics? History? |
Voice Distinctiveness (D1)
- Characters distinguishable without tags
- Vocabulary differs per character
- Sentence complexity varies
- Directness levels differ
PASS: Speakers identifiable without tags WARN: Some overlap but distinct FAIL: Identical voices
Naturalness (D2)
- Contractions used appropriately
- Some incomplete sentences
- Characters interrupt/talk past each other
- Reads naturally aloud
PASS: Natural rhythm, contractions, interruptions WARN: Slightly formal FAIL: Wooden/stilted
Exposition Handling (D3)
- No "As you know, Bob..." constructions
- Information through conflict/discovery
- Characters disagree about facts
PASS: Information through conflict WARN: Minor "as you know" FAIL: Exposition dump
Subtext Presence (D4)
- Emotional states shown, not declared
- Characters want things they can't ask directly
- Gap between said and meant
PASS: Clear subtext layer WARN: Occasional direct statements FAIL: Everything on-the-nose
Double-Duty Test (D5)
For each exchange, count functions served:
- Plot advancement
- Character revelation
- Subtext/tension
- Relationship development
PASS: 3+ functions WARN: 2 functions FAIL: Single function only
Anti-Patterns to Flag
- The Exposition Dump
- The Identical Twins (same voice)
- The Court Reporter (meaningless realism)
- The Emotional Narrator (tags do dialogue's job)
- The Tennis Match (perfect alternation)
Pass 5: Prose-Style (10% weight)
Source: skills/fiction/prose-style/SKILL.md
Core Principle
Style is not decoration; style is content. Vigorous writing is concise.
Sentence Variety (P4)
- Sentence lengths vary (short, medium, long)
- Sentence structures vary (simple, compound, complex)
- Sentence openings vary (not all subject-verb)
PASS: Clear variety WARN: Some variation FAIL: Monotonous
Clarity (P2)
- Concrete language outweighs abstract
- Pronoun antecedents clear
- Logic visible, not compressed
PASS: Clear, concrete WARN: Occasional abstraction FAIL: Reader must reread
Voice Consistency (P6)
- Diction level consistent
- Shifts are intentional
- Tone maintained
PASS: Consistent voice WARN: Minor shifts FAIL: Random voice changes
Economy (P3)
- No adjective stacking
- Adverbs used sparingly
- Words earn their place
PASS: Vigorous, concise WARN: Minor redundancy FAIL: Overwrought/purple
Active Voice (P5)
- Passive used intentionally
- Important agents named
- Action sequences active
PASS: Active voice default, passive intentional WARN: Some default passive FAIL: Passive overuse
The Read-Aloud Test
- No stumbles when read aloud
- Rhythm feels natural
- Awkward passages caught
Anti-Patterns to Flag
- The Thesaurus Abuser
- The Adjective Hoarder
- The Passive Defaulter
- The Monotone
- The Purple Writer
Scoring Reference
Per-Criterion Scoring
- PASS = 100
- WARN = 85
- FAIL = 60
Per-Pass Scoring
Pass Score = Average of all criteria scores
Composite Scoring
Composite = SUM(Pass Score × Weight)
| Pass | Weight |
|---|---|
| scene-sequencing | 0.35 |
| character-arc | 0.25 |
| cliche-transcendence | 0.15 |
| dialogue | 0.15 |
| prose-style | 0.10 |
Decision Thresholds
| Composite | Decision |
|---|---|
| >= 80 | ACCEPT |
| 60-79 | REVISE |
| 40-59 | REWRITE |
| < 40 | REJECT |