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/hig-foundations

@5aac106

Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-foundations

This session only. Nothing lands on disk.

referencesmotion.md

≈473 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/motion. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Motion

Best practices

Add motion purposefully, supporting the experience without overshadowing it.

Make motion optional.

Providing feedback

Strive for realistic feedback motion that follows people’s gestures and expectations.

Aim for brevity and precision in feedback animations.

In apps, generally avoid adding motion to UI interactions that occur frequently.

Let people cancel motion.

Consider using animated symbols where it makes sense.

Leveraging platform capabilities

Make sure your game’s motion looks great by default on each platform you support.

Let people customize the visual experience of your game to optimize performance or battery life.

Platform considerations

visionOS

As much as possible, avoid displaying motion at the edges of a person’s field of view.

Help people remain comfortable when showing the movement of large virtual objects.

Consider using fades when you need to relocate an object.

In general, avoid letting people rotate a virtual world.

Consider giving people a stationary frame of reference.

Avoid showing objects that oscillate in a sustained way.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/motion

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    This skill is a documentation resource providing guidance on Apple's Human Interface Guidelines. It contains no executable scripts, code, or external dependencies.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
version
1.0.0

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