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/hig-foundations

@5aac106

Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-foundations

This session only. Nothing lands on disk.

referencesspatial-layout.md

≈417 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/spatial-layout. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Spatial layout

Field of view

Center important content within the field of view.

  • Upright viewing
  • Angled viewing

Avoid anchoring content to the wearer’s head.

Depth

Provide visual cues that accurately communicate the depth of your content.

Use depth to communicate hierarchy.

In general, avoid adding depth to text.

Make sure depth adds value.

Scale

Consider using fixed scale when you want a virtual object to look exactly like a physical object.

Best practices

Avoid displaying too many windows.

Prioritize standard, indirect gestures.

Rely on the Digital Crown to help people recenter windows in their field of view.

Include enough space around interactive components to make them easy for people to look at.

Let people use your app with minimal or no physical movement.

Use the floor to help you place a large immersive experience.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/spatial-layout

Source: SKILL.md on GitHub

No alerts16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    This skill is a documentation resource providing guidance on Apple's Human Interface Guidelines. It contains no executable scripts, code, or external dependencies.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
version
1.0.0

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