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Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-platforms

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referencesdesigning-for-games.md

≈569 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/designing-for-games. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Designing for games

Jump into gameplay

Let people play as soon as installation completes.

Provide great default settings.

Teach through play.

Defer requests until the right time.

Look stunning on every display

Make sure text is always legible.

Make sure buttons are always easy to use.

Prefer resolution-independent textures and graphics.

Integrate device features into your layout.

Make sure in-game menus adapt to different aspect ratios.

Design for the full-screen experience.

Enable intuitive interactions

Support each platform’s default interaction method.

Support physical game controllers, while also giving people alternatives.

Offer touch-based game controls that embrace the touchscreen experience on iPhone and iPad.

Welcome everyone

Prioritize perceivability.

  • Text sizes

  • Color and effects

  • Motion

  • Interactions

  • Buttons

Help players personalize their experience.

Give players the tools they need to represent themselves.

Avoid stereotypes in your stories and characters.

Adopt Apple technologies

Integrate Game Center to help players discover your game across their devices and connect with their friends.

Let players pick up their game on any of their devices.

Support haptics to help players feel the action.

Use Spatial Audio to immerse players in your game’s soundscape.

Take advantage of Apple technologies to enable unique gameplay mechanics.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/designing-for-games

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill is a comprehensive documentation reference for Apple's Human Interface Guidelines (HIG) across multiple platforms. It contains no executable code, remote script downloads, or data exfiltration patterns. The provided instructions and reference files are purely informational and follow best practices for AI agent skills.

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    Risk: LOW · No issues

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
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1.0.0

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