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Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-platforms

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referencesdesigning-for-visionos.md

≈570 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/designing-for-visionos. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Designing for visionOS

Space.

Immersion.

Passthrough.

Spatial Audio.

Eyes and hands.

Ergonomics.

Accessibility.

Best practices

Embrace the unique features of Apple Vision Pro.

Consider different types of immersion as you design ways to present your app’s most distinctive moments.

Use windows for contained, UI-centric experiences.

Prioritize comfort.

  • Display content within a person’s field of view, positioning it relative to their head. Avoid placing content in places where people have to turn their head or change their position to interact with it.

  • Avoid displaying motion that’s overwhelming, jarring, too fast, or missing a stationary frame of reference.

  • Support indirect gestures that let people interact with apps while their hands rest in their lap or at their sides.

  • If you support direct gestures, make sure the interactive content isn’t too far away and that people don’t need to interact with it for extended periods.

  • Avoid encouraging people to move too much while they’re in a fully immersive experience.

Help people share activities with others.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/designing-for-visionos

Source: SKILL.md on GitHub

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    The skill is a comprehensive documentation reference for Apple's Human Interface Guidelines (HIG) across multiple platforms. It contains no executable code, remote script downloads, or data exfiltration patterns. The provided instructions and reference files are purely informational and follow best practices for AI agent skills.

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
version
1.0.0

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