All skills

App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user needs help with App Store presence, ASO, marketing, or customer communication.

Use this Skill: https://skilld.dev/gh/rshankras/claude-code-apple-skills/app-store

This session only. Nothing lands on disk.

marketing-strategystrategy-templatesgame-app.md

≈2k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Strategy Template: Game Apps

Playbook for games of any monetization model (free-to-play, premium, subscription).

Core Strategy: Live Ops + Event-Driven Growth

Games have unique advantages on the App Store: In-App Events are a natural fit, seasonal content creates recurring visibility, and the competitive/social nature drives organic sharing.

SOFT LAUNCH → LAUNCH → LIVE OPS → SEASONAL → RE-ENGAGEMENT
      ↑          ↑         ↑          ↑            ↑
      |          |         |          |            |
   Pre-Order  Featuring  Events    Events       Win-back
   Assets     PPO/CPP    Content   CPP/PPO      Offers
   TestFlight Offers     Updates   Featuring    Events

Stage 1: Soft Launch / Pre-Launch

Key Features

  • Pre-Orders: Build anticipation, collect early commitments
  • App Store Assets: Game trailers and screenshots that show gameplay
  • Featuring Nomination: Submit early — game features are planned months ahead

Game-Specific Pre-Launch Tactics

  1. App Preview video is essential for games (show gameplay, not cinematics)
  2. Pre-order with a bonus ("Download on day 1 for exclusive character/skin")
  3. TestFlight beta builds community before launch
  4. Social media teasers linked to pre-order page

Stage 2: Launch

Key Features

  • Featuring Nomination: "New Game" placement is the most valuable launch asset
  • Product Page Optimization: Test action-focused vs. story-focused screenshots
  • Custom Product Pages: One for casual gamers, one for hardcore
  • Introductory Offers: Free trial for subscription games, launch price for premium

Launch In-App Event

Create a "Launch Celebration" event:

  • Badge: Challenge
  • Duration: 7-14 days
  • Content: Limited-time launch reward/level/character
  • Purpose: Creates urgency and drives first-week engagement

Launch Week Checklist

  • Featuring nomination submitted 8+ weeks ago
  • In-App Event "Launch Celebration" configured
  • App preview video finalized
  • Custom Product Pages ready for ad campaigns
  • Product Page Optimization test prepared
  • Social media launch kit ready

Stage 3: Live Ops (Ongoing Engagement)

Key Features

  • In-App Events: The backbone of game marketing — run events constantly
  • Content Updates: New levels, characters, modes keep the game fresh

Event Calendar Template

Week Event Type Example
1 Weekly challenge "Speed Run Week — best times win rewards"
2 New content "New level pack available"
3 Community event "Community goal: 1M total points"
4 Themed event "Month-end tournament"

Event Types for Games

Badge Type Use For Duration
Challenge Skill-based competitions 3-7 days
Competition Leaderboard events 7-14 days
Live Event Real-time multiplayer events 1-3 days
Special Event Content updates, new modes 7-14 days
Major Update Big feature releases 7 days

Content Update Rhythm

Frequency Content Goal
Weekly Challenges, leaderboard resets Maintain daily engagement
Biweekly Mini content drops (cosmetics, items) Sustain interest
Monthly New levels, characters, or modes Major engagement spike
Quarterly Major update (new game mode, story chapter) Press coverage, featuring

Stage 4: Seasonal Campaigns

Key Features

  • In-App Events: Themed seasonal events with limited-time content
  • Custom Product Pages: Seasonal screenshots and messaging
  • Product Page Optimization: Test seasonal vs. evergreen positioning
  • Featuring Nomination: Seasonal featuring opportunities

Game Seasonal Calendar

Month Theme Event Ideas
January New Year "New Year's Challenge", resolution-themed content
February Valentine's Co-op events, love-themed content
March-April Spring Easter egg hunt, spring renewal themes
May-June Summer kickoff Summer tournament, vacation themes
June WWDC Highlight any new Apple tech integration
July-August Summer Beach/summer events, kid-friendly campaigns
September Back to school Learning-themed content, new season
October Halloween Spooky content, costume events
November Thanksgiving Gratitude events, Black Friday deals
December Holiday Winter wonderland, gift-giving events

Stage 5: Re-Engagement

Key Features

  • Win-Back Offers: For subscription games — recover churned players
  • In-App Events: "Return Event" with generous rewards for lapsed players
  • Offer Codes: Distribute premium currency/items to lapsed players
  • Promotional Offers: Discounted subscription renewal

Lapsed Player Re-Engagement

Player Type Strategy Offer
Churned subscriber (< 30 days) Win-back offer 50% off first month back
Churned subscriber (30-90 days) Email + offer code Free month
Lapsed free player (< 30 days) Push notification New content announcement
Lapsed free player (30+ days) In-App Event "Welcome Back" event with bonus rewards
Whale (high spender) who churned Personal email + generous offer VIP treatment

Monetization-Specific Game Tactics

Free-to-Play (IAP)

  • Promoted IAP: Starter pack or best-value currency bundle
  • Offer Codes: Premium currency for influencer giveaways
  • In-App Events: Events that organically expose premium items
  • First-purchase discount (e.g., "Starter Pack — 5x value!")

Premium (Paid Upfront)

  • Price drops: Timed with seasonal events and In-App Events
  • App Preview: Must show actual gameplay (not cinematics)
  • Featuring: Premium games get strong editorial consideration
  • No dark patterns needed — premium game buyers are loyal

Subscription (Game Pass / Season Pass)

  • Introductory Offer: Free trial of 3-7 days
  • Win-Back Offers: Essential for subscriber recovery
  • In-App Events: Show subscribers get exclusive event content
  • Promotional Offers: Season pass discounts between seasons

Game App Checklist

Pre-Launch

  • App Preview video showing actual gameplay (15-30 sec)
  • Pre-Order configured with launch bonus
  • Featuring nomination submitted 8+ weeks before launch
  • Custom Product Pages for casual vs. hardcore positioning
  • Launch In-App Event configured
  • Product Page Optimization test ready

Launch Month

  • Monitor download velocity and featuring placement
  • Start PPO tests after first week
  • Launch "Welcome Event" In-App Event
  • Respond to all reviews (especially negative ones)
  • Submit follow-up featuring nomination for updates

Live Ops Phase

  • Weekly In-App Events running
  • Monthly content updates planned 2 months ahead
  • Seasonal event calendar planned for the quarter
  • Custom Product Pages updated for seasonal themes
  • Regular featuring nomination submissions

Ongoing

  • PPO tests running continuously
  • Win-back pipeline active (if subscription)
  • Offer code campaigns for content creators
  • Quarterly major content update with featuring push

Game Benchmarks

Metric Below Average Average Good Excellent
D1 retention < 25% 25-35% 35-45% > 45%
D7 retention < 8% 8-15% 15-25% > 25%
D30 retention < 3% 3-7% 7-12% > 12%
ARPDAU (F2P) < $0.03 $0.03-0.10 $0.10-0.30 > $0.30
Payer conversion < 1% 1-3% 3-7% > 7%
Session length < 3 min 3-8 min 8-15 min > 15 min
Sessions/day < 1.5 1.5-3 3-5 > 5

Source: SKILL.md on GitHub

1 warning16d5 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The app-store skill provides specialized capabilities for App Store Optimization and marketing. It includes sub-skills for handling rejections, analyzing market originality, and managing In-App Purchases (IAP). The skill uses local shell execution for a provided Python utility to interact with the App Store Connect API. While it processes external data from web searches and project files, which introduces an indirect prompt injection surface, the risk is mitigated by explicit requirements for user confirmation and mandatory 'dry-run' reviews of actions.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    4/17 files flagged

  • ZeroLeaks5mo

    Scan incomplete

Signed by skilld at 32566aa. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 months ago.

Steadyupdated 3 months ago
What it can do
Reads files Edits files Network
last_verified
2026-07-16
review_by
2027-06-22
All 7 allowed tools
ReadWriteEditGlobGrepAskUserQuestionWebSearch

README badge

README badge for rshankras/claude-code-apple-skills/app-store