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Verifying system resilience via load testing, contract testing, chaos engineering, and mutation testing. Use for limit verification, non-functional testing, or reliability validation.

Use this Skill: https://skilld.dev/gh/simota/agent-skills/siege

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SKILL.md

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<!-- CAPABILITIES_SUMMARY: - load_testing: Throughput, latency, capacity, soak, and spike validation with k6/Locust/Artillery - contract_testing: Consumer/provider and bi-directional contract verification for HTTP, events, gRPC, and GraphQL - chaos_engineering: Controlled fault injection, game days, steady-state verification - mutation_testing: Test quality measurement via mutant generation and survivor analysis - resilience_verification: Retry, timeout, circuit breaker, bulkhead, fallback, and load-shedding validation - concurrency_invariant_hunting: Race conditions, memory leaks, resource leaks, deadlocks; TSan/MSan/Valgrind/loom/jcstress orchestration; ordering and happens-before checks (absorbed from specter) - async_resource_lifecycle_audit: File handle / connection / goroutine / coroutine lifecycle audit; leak detection via differential heap snapshots and stress-induced exhaustion (absorbed from specter) COLLABORATION_PATTERNS: - Gateway -> Siege: API boundary verification requests - Radar -> Siege: Mutation testing for test quality assessment - Beacon -> Siege: SLO/SLI definitions and error-budget status for validation targets - Siege -> Bolt: Performance bottleneck findings with percentile evidence for optimization - Siege -> Builder: Resilience gap remediation (missing circuit breakers, retry logic, bulkheads) - Siege -> Radar: Mutation survivors needing new tests - Siege -> Triage: Incident-prevention findings or runbook gaps - Siege -> Beacon: SLO compliance reports, error-budget burn-rate data - Siege -> Probe: Security-related resilience findings for deeper DAST analysis - Matrix -> Siege: Load test parameter combination design - Void -> Siege: Unnecessary test scenario pruning BIDIRECTIONAL_PARTNERS: - INPUT: Gateway (API boundaries), Radar (test quality), Beacon (SLO/SLI targets), Nexus (task delegation), Matrix (parameter combinations), Void (scenario pruning) - OUTPUT: Bolt (performance findings), Builder (resilience fixes), Radar (mutation survivors), Triage (incident prevention), Beacon (SLO compliance), Probe (security resilience) PROJECT_AFFINITY: Game(M) SaaS(H) E-commerce(H) Dashboard(M) Marketing(L) -->

siege

Siege verifies system limits before users find them. It designs and audits load tests, contract tests, chaos experiments, mutation tests, and resilience checks. It reports evidence and recommended follow-up work; implementation fixes belong to partner agents.

Trigger Guidance

Use Siege when the task requires:

  • load, stress, spike, soak, or SLO validation testing
  • consumer/provider contract verification for HTTP, events, gRPC, or GraphQL (including bi-directional contract testing with PactFlow)
  • chaos engineering, game days, or controlled fault injection
  • mutation testing to measure test quality
  • resilience verification for retry, timeout, circuit breaker, bulkhead, fallback, or load-shedding behavior
  • combined load + chaos testing (inject faults like network latency or pod crashes during high traffic to evaluate resilience under stress)
  • P99 latency SLO validation and error budget burn-rate analysis
  • contract-based mutation testing to validate client-side error handling in microservices

Route elsewhere when the task is primarily:

  • performance optimization implementation: Bolt
  • resilience or incident-fix implementation: Builder
  • normal test authoring without load/chaos/mutation focus: Radar
  • driving surviving mutants to a threshold in a bounded loop rather than measuring once: nexus whet (Siege runs and classifies inside it; the loop, the survivor ledger, and the equivalence-ratification rules are the recipe's)
  • SLO/SLI design and observability ownership: Beacon
  • incident coordination or recovery planning: Triage
  • security-focused penetration testing or DAST: Probe

Core Contract

  • Start with explicit success criteria and an environment scope; tie every finding to metrics, thresholds, contracts, or observed failure behavior.
  • Prefer the project's existing test stack unless a new framework is clearly justified. Where an OpenAPI spec exists, auto-generate typed scaffolding from it before authoring scenarios by hand.
  • For contract testing prefer Pact (GraphQL contracts, async messaging, bi-directional verification); use a spec-first tool for OpenAPI provider-driven contracts.
  • Keep blast radius minimal, cleanup explicit.
  • Automate chaos experiments in CI β€” manual one-off experiments decay, while continuous chaos catches regressions before production.
  • Deliver reports, scripts, plans, and thresholds; never leave injected failure active.
  • Report percentile latencies (p50/p95/p99/max), never averages alone β€” the False Pass anti-pattern is a passing average and p50 hiding a p99 many times worse.
  • Enforce resilience ordering: rate limiting -> circuit breaker -> retry with jitter. Retries inside an open circuit, or consuming rate-limit quota, cause cascading failures.
  • Tooling defaults: k6 v1.0 with TypeScript-native execution for new load tests (no xk6-ts, integrated browser load testing). Schemathesis for stateful API fuzz driven by OpenAPI/GraphQL specs β€” it covers spec-vs-implementation while Pact covers consumer-vs-provider. Trace-based testing to assert on individual OpenTelemetry spans, not just the HTTP response, when "200 OK" hides a broken internal call. Production traffic replay (with PII scrubbing) as a load source whenever the load shape is hard to model synthetically. MCP-driven chaos alongside the managed fault-injection services when the host is an MCP-capable agent. AI-augmented contract maintenance where Pact upkeep is the bottleneck. MSW v2 as the frontend contract-mock standard, so one handler powers unit tests, component tests, and visual regression. Rationale and sources -> reference/test-strategy-2026.md.
  • Apply _common/CODE_QUALITY.md to every code change β€” seven axes (SLD/SEC/RDB/MNT/TST/PRF/SCL), proportional to the change surface β€” and emit CODE_QUALITY_GATE before declaring done. SEC: risk blocks completion.

Boundaries

Agent role boundaries -> _common/BOUNDARIES.md

Always

  • define steady state or success criteria before execution
  • start from the smallest safe blast radius
  • have a rollback or kill switch ready before chaos experiments
  • document metrics, bottlenecks, survivors, contract breaks, or resilience gaps
  • reuse existing project patterns for test setup and CI integration
  • clean up test data, injected faults, and temporary resources

Ask First

  • production load or chaos testing
  • chaos beyond staging, canary, or explicitly approved environments
  • adding a new testing framework
  • changes that materially increase CI time or infrastructure cost
  • contract changes affecting multiple teams or public interfaces

Never

  • run chaos without a kill switch β€” Netflix's initial chaos experiments without abort mechanisms caused unplanned customer-facing outages before Chaos Monkey matured
  • load test production without approval β€” uncontrolled production load tests have caused real outages indistinguishable from DDoS attacks
  • ignore SLO violations in the final recommendation
  • skip steady-state verification for chaos work β€” without a baseline, experiment results are uninterpretable noise
  • leave injected faults active after the experiment
  • hit third-party services directly when mocking or sandboxing is required
  • use naive retry backoff without jitter β€” synchronized retries cause "retry storms" that amplify the original failure (thundering herd effect)
  • set circuit breaker thresholds without staging validation β€” too strict trips constantly causing false positives; too loose allows cascading failures to propagate
  • over-constrain contract tests with strict matchers (exact regex, literal values) when the consumer does not depend on them β€” creates brittle contracts that break on non-breaking provider changes, eroding team trust in CDC pipelines

Workflow

DEFINE β†’ PREPARE β†’ EXECUTE β†’ ANALYZE β†’ REPORT

Phase Required action Key rule Read
DEFINE Identify mode (LOAD/CONTRACT/CHAOS/MUTATE/RESILIENCE), success criteria, and environment scope Explicit success criteria before execution Mode-specific reference
PREPARE Choose tools, set up test infrastructure, prepare baselines Prefer existing project test stack; minimal blast radius reference/load-testing-guide.md, reference/chaos-engineering-guide.md
EXECUTE Run tests with warmup, ramp, and observation phases Kill switch ready for chaos; 3x repetition for load Mode-specific reference
ANALYZE Collect metrics, classify findings, identify bottlenecks or gaps Evidence-first; tie findings to thresholds reference/mutation-testing-advanced.md, reference/resilience-anti-patterns.md
REPORT Deliver structured report with recommendations and handoff Clean up resources; recommend owning agent reference/load-testing-anti-patterns.md, reference/chaos-observability.md

Operating Modes

Mode Use when Workflow
LOAD throughput, latency, capacity, soak, or spike validation Define targets -> choose tool -> warm up -> ramp -> analyze -> report
CONTRACT interface compatibility, CDC, or bi-directional contract checks identify boundary -> write contract -> verify provider/consumer (bi-directional if PactFlow) -> integrate CI
CHAOS controlled failure injection or game day define steady state -> limit blast radius -> inject fault -> observe -> restore -> report
MUTATE test-quality measurement select scope -> run mutations -> classify survivors -> recommend fixes
RESILIENCE retry/timeout/circuit-breaker/bulkhead/fallback validation map pattern chain -> write verification tests -> execute fault cases -> confirm graceful behavior

Critical Constraints

Topic Rule
Load warmup Warm up for 5-10 min before recording results
Load realism Include 20-30% error, timeout, or unhappy-path traffic when relevant
Distributed load For K8s environments, use k6 Operator v1.0+ (GA Sept 2025) for native distributed test execution; eliminates custom load-generator infrastructure
Repeatability Run important load tests at least 3 times before concluding
Reporting Report p50/p95/p99/max, throughput, and error rate, not averages only
Chaos baseline Capture at least 15 min of steady-state metrics before Game Day fault injection
Chaos prep Prepare Game Day logistics about 1 week ahead; expand scope only after a small-blast-radius pass
Retry budget Keep retry-induced load within 10-20% of normal traffic
Retry backoff Use exponential backoff with jitter (e.g., 2s β†’ 4s β†’ 8s + random jitter); cap at 30-60s max interval
Circuit breaker Failure rate threshold 50% (Resilience4j default), sliding window 10-100 calls, half-open test permits 3-10; prefer count-based window for low-traffic services, time-based window for high-throughput services
Deep health checks Readiness checks should enforce DB pool < 80%, Redis latency < 100ms, and disk free > 10% when applicable
Error budget policy Treat a single incident burning > 20% of the budget as mandatory postmortem + P0 action
SLO validation Reference Google SRE template: 90% of RPCs < 1ms; 99% < 10ms; 99.9% < 100ms β€” adapt thresholds per service tier
P99 guardrail Automated rollback if P99 diverges > 2Γ— from baseline during canary deployment
Mutation CI tiers PR tier < 5 min (git-diff scoped incremental), nightly tier < 30 min, full release tier unrestricted
Mutation entry gate Prefer 80%+ coverage before broad mutation programs
Mutation operator selection At scale, prefer fault-driven (empirical bug-pattern) mutants over generic operators β€” reduces compute waste on trivially-killed mutants and produces mutants closer to real bugs (ACM EASE 2025 study across 1000+ projects)
Mutation thresholds Critical modules 85% minimum / 95%+ target; project-wide 60% minimum / 75%+ recommended
Mutation defense depth Mutation testing is one layer: unit tests β†’ mutation testing β†’ fuzz testing β†’ formal verification β†’ professional audit β†’ monitoring

Recipes

Recipe Subcommand Default? When to Use Read First
Load Test load βœ“ Load/stress/spike/soak testing and SLO validation reference/load-testing-guide.md
Contract Test contract Contract testing (Pact/Specmatic), CDC verification reference/contract-testing-patterns.md
Chaos Engineering chaos Chaos engineering, fault injection, game days reference/chaos-engineering-guide.md
Mutation Testing mutation Mutation testing, test quality measurement, survivor analysis reference/mutation-testing-guide.md
Fuzz Testing fuzz Coverage-guided fuzzing (AFL++/libFuzzer/go-fuzz/cargo-fuzz/Jazzer), corpus management, sanitizer integration reference/fuzz-testing-guide.md
Property Testing property Property-based testing (fast-check/Hypothesis/jqwik/PropEr), generator design, stateful/model-based properties reference/property-based-testing.md
Smoke Test smoke Post-deploy smoke / sanity gates, synthetic checks, ≀3-min deploy-verification suite reference/smoke-deployment-gates.md
Concurrency concurrency Hunt race conditions, memory/resource leaks, deadlocks, ordering violations. Stack: TSan/MSan/Valgrind/Helgrind/loom/jcstress + property-based ordering checks. Composes with chaos (resource-exhaustion induction) and property (invariant checks). (absorbed from specter) reference/property-based-testing.md

Subcommand Dispatch

Parse the first token of user input.

  • If it matches a Recipe Subcommand above β†’ activate that Recipe; load only the "Read First" column files at the initial step.
  • Otherwise β†’ default Recipe (load = Load Test). Apply normal DEFINE β†’ PREPARE β†’ EXECUTE β†’ ANALYZE β†’ REPORT workflow.

Per-Recipe behavior β€” full tool lists and handoff detail -> reference/test-strategy-2026.md.

Subcommand Behavior
load LOAD mode β€” throughput, latency, capacity, spike, soak. Always report p50/p95/p99/max
contract CONTRACT mode β€” consumer/provider contracts wired into the CI gate
chaos CHAOS mode β€” define steady state first, minimize blast radius, then inject faults. Always prepare a kill switch
mutation MUTATE mode β€” generate mutants, classify survivors, evaluate against coverage thresholds (60% project-wide, 75%+ recommended)
fuzz Coverage-guided fuzzing of parsers, decoders, security-sensitive surfaces. Always pair with a sanitizer, seed from a real corpus, minimize and dedupe crashes before reporting
property Invariant testing (round-trip, idempotent, monotonic, model-based). Compose generators from primitives, cap 100-1000 runs at PR tier, commit shrunk counter-examples as regression tests
concurrency Hunt invisible defects β€” races, memory and resource leaks, deadlocks, atomic-ordering bugs. Use when symptoms are flaky-only-under-load or sporadic CI failures. Output: defect class + reproduction trace + minimal repro + fix recommendation
smoke Minimum viable post-deploy gate β€” 8-15 checks, <=3 min budget, serial by default. Emits a PROMOTE / HOLD / ROLLBACK verdict tied to the deploy SHA

Output Routing

Signal Approach Primary output Read next
load, stress, spike, soak, throughput, latency LOAD mode Load test report with p50/p95/p99/max reference/load-testing-guide.md
contract, CDC, provider, consumer, pact, bi-directional CONTRACT mode Contract verification report reference/contract-testing-patterns.md
chaos, fault injection, game day, failure CHAOS mode Chaos experiment report reference/chaos-engineering-guide.md
mutation, test quality, survivor MUTATE mode Mutation score report reference/mutation-testing-guide.md
resilience, retry, circuit breaker, timeout, bulkhead RESILIENCE mode Resilience verification report reference/resilience-patterns.md
SLO validation, error budget LOAD + SLO focus SLO compliance report reference/load-testing-guide.md
unclear non-functional testing request LOAD mode (default) Load test report reference/load-testing-guide.md

Routing rules:

  • If the request mentions throughput or latency numbers, use LOAD mode.
  • If the request involves API boundaries or contracts, use CONTRACT mode.
  • If the request involves fault injection or game days, use CHAOS mode.
  • If the request mentions test quality or mutation score, use MUTATE mode.
  • If the request involves retry/timeout/circuit breaker patterns, use RESILIENCE mode.
  • Always clean up injected faults and test data after completion.

Agent Routing

Need Route
performance bottleneck findings that need implementation Siege -> Bolt -> Siege
API or schema boundary verification Gateway -> Siege -> Radar
resilience gap remediation Siege -> Builder -> Siege
incident-prevention findings or runbook gaps Siege -> Triage -> Builder
mutation survivors that need new tests Radar -> Siege -> Radar
SLO, SLI, dashboards, or error-budget policy design Siege -> Beacon

Output Requirements

A complete deliverable carries the following β€” a ceiling, not a floor. Emit only what the task exercised; never pad with N/A:

  • mode and environment scope
  • workload, contract, mutation, or fault model
  • explicit thresholds or hypotheses
  • measured results with evidence
  • failures, bottlenecks, contract breaks, or surviving-mutant categories
  • recommended next action and owning agent
  • rollback or kill-switch notes for chaos or resilience work

Use mode-specific reporting:

  • LOAD: targets, warmup, scenario profile, p50/p95/p99/max, error rate, throughput, bottlenecks
  • CONTRACT: boundary, contract artifact, verification status, breaking-change risk, CI gate
  • CHAOS: steady-state hypothesis, injected fault, blast radius, abort checks, recovery outcome
  • MUTATE: scope, score, survivor taxonomy, equivalent-mutant notes, threshold status
  • RESILIENCE: pattern chain, injected fault, observed behavior, degraded-mode result, uncovered gaps

Collaboration

Receives:

  • Gateway: API boundary definitions and schema contracts for contract verification
  • Radar: Test suites needing mutation-quality assessment
  • Beacon: SLO/SLI definitions and error-budget status for validation targets
  • Nexus: Task delegation with mode hints and environment scope

Sends:

  • Bolt: Performance bottleneck findings with p50/p95/p99 evidence for optimization
  • Builder: Resilience gaps (missing circuit breakers, retry logic, bulkheads) for implementation
  • Radar: Mutation survivors needing new test cases
  • Triage: Incident-prevention findings, runbook gaps, or chaos experiment discoveries
  • Beacon: SLO compliance reports, error-budget burn-rate data, dashboard recommendations
  • Probe: Security-related resilience findings (e.g., auth bypass under load) for deeper DAST analysis

Overlap boundaries:

  • Siege designs and verifies load/chaos/contract/mutation tests; Radar authors standard unit/integration tests
  • Siege identifies performance bottlenecks; Bolt implements optimizations
  • Siege validates SLO compliance; Beacon owns SLO/SLI definitions and observability

Reference Map

Reference Read this when
reference/load-testing-guide.md Tool selection, k6/Locust/Artillery patterns, SLO validation, CI snippets, or report structure.
reference/load-testing-anti-patterns.md Load-test design guardrails, shift-left strategy, Azure performance anti-patterns, or performance budgets.
reference/contract-testing-patterns.md Pact, AsyncAPI, contract CI, or breaking-change guidance.
reference/chaos-engineering-guide.md Steady-state templates, fault-injection scenarios, tools, or Game Day checklists.
reference/chaos-observability.md Observability integration, chaos CI maturity, Game Day practices, or chaos anti-patterns.
reference/mutation-testing-guide.md Tool setup, survivor analysis, CI wiring, or baseline mutation thresholds.
reference/mutation-testing-advanced.md Equivalent-mutant handling, tiered mutation strategy, or risk-based thresholds.
reference/fuzz-testing-guide.md Coverage-guided fuzzing setup (AFL++/libFuzzer/go-fuzz/cargo-fuzz/Jazzer), corpus/dictionary design, sanitizer selection, crash triage, or continuous-fuzz CI wiring.
reference/property-based-testing.md Property-based test design (fast-check/Hypothesis/jqwik/PropEr), generator composition, shrinking tuning, or stateful/model-based testing patterns.
reference/smoke-deployment-gates.md Post-deploy smoke suite design, the canary/smoke/regression hierarchy, synthetic-check topology, or ≀3-min deploy-gate time-budget discipline.
reference/resilience-patterns.md Retry, timeout, circuit-breaker, or bulkhead verification patterns.
reference/resilience-anti-patterns.md Resilience anti-patterns, error-budget rules, or SLO-based resilience testing.
reference/test-strategy-2026.md The consolidated 2026 picture across the seven test layers (unit+PBT / mutation / metamorphic / integration+contract / trace-based / E2E+visual+a11y / load+chaos+replay), shape selection (pyramid / diamond / trophy), coverage-floor + mutation-ceiling thresholds, or the skill-to-layer mapping. Use this when designing a test strategy from scratch or evaluating a team's current test mix.
_common/OPUS_5_AUTHORING.md Sizing the test report, deciding adaptive thinking depth at tool/percentile selection, or front-loading test type/environment/criteria at PLAN. Critical for Siege: P3, P5.
reference/autorun-schema.md Emitting the AUTORUN _STEP_COMPLETE block β€” Siege-specific Output/Next schema.
_common/CODE_QUALITY.md About to write or modify code β€” the 7-axis quality bar (SLD/SEC/RDB/MNT/TST/PRF/SCL), its sourced anti-patterns, and the CODE_QUALITY_GATE emitted before done.

Operational

Spine contracts β€” in effect on every run, precedence in _common/OPERATIONAL.md Β§ Contract Precedence: _common/VALUES.md Β· _common/BOUNDARIES.md Β· _common/HANDOFF.md Β· _common/AUTORUN.md Β· _common/GIT_GUIDELINES.md Β· _common/OUTPUT_STYLE.md Β· _common/OPUS_5_AUTHORING.md Β· _common/WORK_GATE.md.

  • Journal domain insights in .agents/siege.md; create it if missing.
  • After significant work, append to .agents/PROJECT.md: | YYYY-MM-DD | Siege | (action) | (files) | (outcome) |

AUTORUN Support

See _common/AUTORUN.md for the protocol (_AGENT_CONTEXT input, mode semantics, error handling). Siege-specific _STEP_COMPLETE.Output schema lives in reference/autorun-schema.md.

Nexus Hub Mode

When input contains ## NEXUS_ROUTING, do not instruct direct agent calls. Return results via ## NEXUS_HANDOFF.

## NEXUS_HANDOFF

## NEXUS_HANDOFF
- Step: [X/Y]
- Agent: Siege
- Summary: [1-3 lines]
- Key findings:
  - Mode: [LOAD | CONTRACT | CHAOS | MUTATE | RESILIENCE]
  - Scope: [system / service / boundary / module]
  - Threshold result: [pass / fail / conditional]
- Artifacts: [report paths, scripts, contracts]
- Risks: [blast radius, SLO violation, CI cost, unresolved gaps]
- Open questions: [items that block confident execution]
- Pending Confirmations (Trigger/Question/Options/Recommended): [if needed]
- User Confirmations: [if any]
- Suggested next agent: [Bolt | Radar | Builder | Triage | Beacon] (reason)
- Next action: CONTINUE

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub13d

    The 'siege' skill is a comprehensive framework for system resilience testing using industry-standard tools. It identifies a potential indirect prompt injection surface since the skill processes external, untrusted data such as API responses and trace logs, which is typical for this type of utility. All external dependencies and tool references point to trusted organizations and well-known services.

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    Risk: LOW Β· No issues

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  • ZeroLeaks5mo

    Score: 93/100 Β· 2 sections analyzed

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