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/godot-agent-vision

@90634df

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-agent-vision

This session only. Nothing lands on disk.

referencesanti-slop-sight.md

≈567 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Anti-slop sight (stacked AI defaults)

Deep load for Family SLOP in taste-receptors.md. Taste is secondary sight — reject the median; do not rubber-stamp “pretty.”

Co-occurrence rule: one tell is weak; three or more (T≥3) without compensating owned art direction → SLOP-STACK=0 and often overall F.


Default centroids → SLOP receptors

Cluster Pixels Receptor Counter to PASS
Purple / indigo / pink wash Hero gradients, CTA glows SLOP-PURPLE Motif + type + shape beyond hue
Neon glow-as-hierarchy Box-glow every card SLOP-NEON / SLOP-BLOOM Hierarchy via size/position/contrast
Cream + terracotta + italic serif Warm field + serif + clay SLOP-CREAM Diegetic ownership + HUD legibility
Cardocalypse Nested equal cards SLOP-CARD Urgency map
Lucide soup Outline icons in gradient squares SLOP-LUCIDE Silhouette-capable owned set
Glassmorphism everywhere Frosted low-contrast over play SLOP-GLASS Plates/outlines
Holo mesh / iridescent blob Template hero SLOP-HOLO World-tied motif
Smooth AI key art Over-smooth, sourceless rim SLOP-SMOOTH / SLOP-RIM Construction + motivated light
Equal weight Everything screams SLOP-EQUAL Urgency ladder
Interchangeable crop Paste onto any AI game SLOP-SPEC Owned specificity

Stack scoring (T)

Let T = count of distinct clusters clearly present without ownership.

T Typical SLOP family % Notes
0 ≥90% Restrained owned system
1 ~60–80% Weak tell OK if world-justified
2 ~35–55% Demand ownership proof
≥3 ≤25% → F path Cap; hard-gate with HIER/CTRST fails

Ownership override (costs T−1, min 0): diegetic reason + repeated motif grammar + non-default type + silhouette-capable icons. Gradient alone never buys override.

COMP/LIGHT co-tells: see composition-fx-receptors.md.


Related

Source: SKILL.md on GitHub

1 warning1mo3 checks · Risk MEDIUM
  • Gen Agent Trust Hub1mo

    The skill captures screenshots and interfaces with the Godot editor by executing system commands and modifying project configuration files. It includes a temporary editor bridge staged as a Godot plugin, which introduces risks related to command execution and dynamic module loading.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: LOW · No issues

Signed by skilld at 90634df. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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