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/godot-agent-vision

@90634df

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-agent-vision

This session only. Nothing lands on disk.

referencesui-taste-sight.md

≈544 tokens on demand. Your agent reads this file only when SKILL.md points to it.

UI taste sight (production criteria from pixels)

Cross-check for HIER / CTRST / AFF / SPACE / TYPE / SLOP. Prefer production game UI criteria over SaaS “pretty.” Primary scores live in taste-receptors.md. This file is the narrative checklist — do not substitute it for receptor IDs.

Score only visible pixels. Tone never excuses unreadable HP/ammo.


Anti-patterns (AI / default-taste tells)

Judge co-occurrence. One trait alone is weak; three or more without compensating art direction → crush SLOP and often HIER.

Tell Looks like Maps to
Purple / indigo / pink wash Tailwind-ish gradients SLOP-PURPLE
Neon glow-as-hierarchy Box-glow every card SLOP-NEON / LIGHT-BLOOM-HIER
Cream + terracotta + italic serif Warm field + serif + clay SLOP-CREAM
Cardocalypse Nested equal cards SLOP-CARD / SPACE-NEST-DEPTH
Equal visual weight HP=XP=social SLOP-EQUAL / HIER-WEIGHT-MATH
Glassmorphism everywhere Frosted low-contrast SLOP-GLASS / CTRST-SCRIM-DEPTH
Lucide soup Outline icons in gradient squares SLOP-LUCIDE / ICON-LUCIDE
Garbled text Fake glyphs SLOP-FAKE-TEXT / TYPE-GLYPH-INTEGRITY
Style over urgency Ornate critical readouts TYPE-DISPLAY-HUD-SPLIT / HIER-URGENCY-LADDER
Input-model mismatch Tiny corners; no focus AFF-HIT / AFF-FOCUS

Positive criteria → receptor families

Theme Score in atlas
Urgency → prominence HIER-*
Pressure contrast / plates CTRST-*
Affordances / states AFF-*
Spacing / safe area SPACE-*
Type system TYPE-*
Tone without parse death HIER-DIEGETIC-SPLIT + TYPE-* + CTRST-*
Anti-slop SLOP-*

Deep loads: hier-contrast-receptors.md · space-affordance-receptors.md · typography-sight.md · anti-slop-sight.md


Sources

  • WANDR — Game UI Design (frequency/urgency, pressure reading)
  • Digest kinship: private 06-game-ui-taste.md, 10-granular-type-hierarchy.md

Source: SKILL.md on GitHub

1 warning1mo3 checks · Risk MEDIUM
  • Gen Agent Trust Hub1mo

    The skill captures screenshots and interfaces with the Godot editor by executing system commands and modifying project configuration files. It includes a temporary editor bridge staged as a Godot plugin, which introduces risks related to command execution and dynamic module loading.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: LOW · No issues

Signed by skilld at 90634df. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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