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/godot-genre-visual-novel

@9d6e91e

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-visual-novel

This session only. Nothing lands on disk.

referencescore-loop.md

≈68 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Core Loop

  1. Read: Consume narrative text and character dialogue
  2. Decide: Choose at key moments
  3. Branch: Story diverges based on choice
  4. Consequence: Immediate reaction or long-term flag changes
  5. Conclude: Reach one of multiple endings

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The analyzed skill provides standard Godot Engine templates and documentation for building visual novel games, including dialogue branching, UI management, and a state rollback manager. No security risks or malicious behaviors were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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