Expert navigation architectures
Server-side RVO crowds, dynamic navmesh carving, and bake benchmarks. Prefer bundled
scripts/when they cover the same pattern.
Expert Navigation Architectures
1. Crowd Collision (Server-Side Avoidance)
For massive crowds, bypass node-based overhead by communicating directly with NavigationServer3D. Configure native server-side agents with RVO (Reciprocal Velocity Obstacle) parameters like neighbor_distance and max_neighbors.
class_name CrowdAgent3D extends CharacterBody3D