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/godot-navigation-pathfinding

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Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-navigation-pathfinding

This session only. Nothing lands on disk.

referencesexpert-nav-architectures.md

≈137 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Expert navigation architectures

Server-side RVO crowds, dynamic navmesh carving, and bake benchmarks. Prefer bundled scripts/ when they cover the same pattern.

Expert Navigation Architectures

1. Crowd Collision (Server-Side Avoidance)

For massive crowds, bypass node-based overhead by communicating directly with NavigationServer3D. Configure native server-side agents with RVO (Reciprocal Velocity Obstacle) parameters like neighbor_distance and max_neighbors.

class_name CrowdAgent3D extends CharacterBody3D

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides a collection of GDScript blueprints and best practices for implementing navigation and pathfinding in the Godot engine. It contains implementation patterns for agents, dynamic navmesh baking, and performance optimization using the NavigationServer API. No security issues were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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