Index of every page on this site: llms.txt
All skills
coreyhaines31 avatar

/reverse-engineer-marketing

@88c79f6
Run it yourself

When the user wants to reverse engineer how another company grew and copy what worked. Also use when the user mentions 'reverse engineer,' 'how did X grow,' 'how does X get customers,' 'growth teardown,' 'marketing teardown,' 'GTM teardown,' 'growth blueprint,' 'what is X doing for marketing,' 'what made X take off,' 'copy X's playbook,' 'X's distribution strategy,' 'what content works for X,' 'funnel hack,' 'map their funnel,' or 'watch what X is doing.' Builds a dated log of a company's moves against its traffic curve from public data, sign-ups and demos, team interviews, and hidden signals (DNS, certificate logs, archives, sponsorships), compares it with the user's own data, and turns what lined up with growth into plays routed to the skill that runs each one. For a snapshot profile of a competitor's positioning, pricing, and features, see competitor-profiling. For comparison pages, see competitors. For why a single post went viral, see social.

Use this Skill: https://skilld.dev/gh/coreyhaines31/marketingskills/reverse-engineer-marketing

Nothing lands on disk. Nothing to clean up.

Fork this Skill

Edit a local copy. It keeps the author and licence.

referencesindustriesevents-entertainment.md

≈1.9k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Events and Entertainment: Teardown Pack

Load this pack for ticketed events, venues, festivals, conferences run as businesses, sports teams, live entertainment, and attractions. Every event is a launch with a hard deadline: demand builds through a sequence of announcements and sales phases, and inventory expires on the day. The growth story is how they sequence announcements, price phases, and fill the last seats.

For a company that runs webinars or events as a marketing channel, use the events skill instead.

Contents

  • How to recognize it
  • What drives growth here
  • Signals to collect
  • Going inside
  • Rules that limit copying
  • Plays that usually transfer
  • Metrics to ask about

How to Recognize It

  • "Get tickets", "Buy passes", or "Register" as the main call to action, linking to a ticketing platform (Ticketmaster, AXS, Eventbrite, Dice, See Tickets, Tixr, or a conference platform).
  • Ticketing on a tickets. or register. subdomain, which teardown.mjs dns <domain> and teardown.mjs subdomains <domain> surface.
  • Lineup, speaker, or schedule pages; dates and a venue on the homepage; sponsor logos and a "Sponsor" or "Partner with us" page.
  • Event, MusicEvent, SportsEvent, or Festival schema on event pages.
  • teardown.mjs detect <domain> flags ticketing platforms (Ticketmaster, Eventbrite, AXS, DICE, Tixr), ticket and lineup calls to action, and event schema types. Confirm the industry with the user.

What Drives Growth Here

  • Announcement sequencing. Date reveal, first lineup or speakers, headliner, schedule, and final additions are each a demand spike. The order and spacing are deliberate.
  • Price phases create urgency. Early bird, tiered general admission, group and VIP packages, and late price increases move buyers forward. Dynamic pricing on major platforms changes prices with demand.
  • Presales build the list. Fan club, credit card, sponsor, and email presales reward sign-ups before the public on-sale, and the list is the real asset across years.
  • Repeat attendance and community. For recurring festivals and conferences, alumni, returning-buyer offers, and year-round content decide how much each edition costs to sell.
  • Sponsorship can matter more than tickets. For conferences and many festivals, sponsor revenue funds the event, so the sponsor deck and sponsor roster tell you how the business works.

Signals to Collect

Signal Where or how What it shows
★ Announcement timeline teardown.mjs hero <url> and teardown.mjs history <url> on the homepage and lineup or speaker page; their social posts by date Each reveal, dated; every announcement becomes a move in moves.csv
★ Price phase history teardown.mjs history <url> on the tickets page, plus archived ticketing pages When each price tier opened and sold out, and how much prices rose
Presale structure Presale sign-up pages, sponsor and card presales, email announcements Which partners get early access and how they grow the list
Sell-out and low-inventory messages Archived ticket pages and their social posts ("Tier 2 sold out") Pace of sales by phase; label sell-out claims as reported
★ Secondary market prices Resale listings on secondary ticket marketplaces, checked over time Real demand: resale above face value means underpricing or strong demand
Sponsor roster over time Archived sponsor pages and logos by edition Sponsor growth, churn, and which categories pay
Sponsorship deck Their public "Sponsor" page and any public prospectus Packages, prices, and the audience claims they sell to sponsors
Speaker or artist promotion ScrapeCreators pulls on the artists' and speakers' own channels about the event How much reach comes from the lineup promoting themselves
Paid ads teardown.mjs sc-ads <name> --domain <domain> and ad libraries, by date Spend timing around on-sale dates and the final weeks
Email and SMS capture Sign-up forms, waitlists, and "notify me" pages How they collect demand before tickets go on sale
Group and affiliate programs Group discount pages, ambassador or promoter codes, affiliate links Peer-to-peer and promoter-driven sales
Content between editions Recordings, recaps, podcasts, and year-round newsletters How they keep the audience warm for the next edition
Public company filings teardown.mjs filings <company> for listed promoters, ticketing companies, and teams' parent companies Attendance, ticket fees, and sponsorship revenue at scale

Going Inside

  • With approval and under the user's real identity, join the email list, presale sign-up, and waitlist, and log every message by date and offer through an on-sale.
  • Walk the ticket checkout to the final payment step and stop. Screenshot the price at the first screen and at checkout, every fee, and any upsells (parking, VIP, merch, insurance).
  • Only buy tickets the user will use, with explicit approval and a set amount. Never use bots, multiple accounts, or tools that get around purchase limits; they're illegal for most US public events under the BOTS Act and break platform terms.
  • For conferences, request the sponsor prospectus only if the user is genuinely considering sponsoring.

Rules That Limit Copying

  • All-in pricing: the FTC's Rule on Unfair or Deceptive Fees, in effect since May 12, 2025, requires sellers and resellers of live-event tickets to show the total price, including mandatory fees, upfront. Several states have their own ticket pricing laws.
  • Bots and resale: the US BOTS Act bans using software to get around ticket purchase limits, and some states regulate resale and speculative listings.
  • Scarcity claims: "only a few left" and sell-out claims must be true; deceptive urgency falls under the FTC Act and state consumer protection laws.
  • Sweepstakes and giveaways: ticket giveaways that require a purchase or social action follow sweepstakes law and platform promotion rules.
  • Talent and venue contracts: artist, speaker, and venue agreements often restrict how names, logos, and recordings can be used in marketing.
  • Sponsorship disclosure: paid speaker slots and sponsored content need clear disclosure under the FTC's Endorsement Guides.

Plays That Usually Transfer

Play Run it with
A dated announcement calendar with a demand spike at each reveal launch, social
Price phases with clear deadlines pricing, offers
A presale list built months before on-sale lead-magnets, emails, sms
Lineup or speaker co-promotion kits co-marketing, influencer-marketing
Group and ambassador ticket codes referrals
A sponsor page with packages and audience proof sales-enablement
Year-round content that keeps past attendees engaged content-strategy, events

Metrics to Ask About

  • Sell-through by phase: tickets sold per price tier and the date each tier sold out.
  • Average ticket price and fee revenue: after discounts and comps.
  • Repeat attendance rate: buyers who return the next edition.
  • List size and presale conversion: sign-ups and the share who buy.
  • Sponsorship revenue and renewal rate.
  • Cost per ticket sold: marketing spend divided by paid tickets, by channel.
  • Show-up rate: scanned tickets as a share of tickets sold.

Source: SKILL.md on GitHub

skilld matched fixed text patterns in SKILL.md and file names. Patterns miss obfuscated code.

skilld run checks every file with the same patterns. It asks for approval before it loads a Skill with a behavior marked Needs approval.

1 warningtoday3 checks · Risk SAFE
  • Gen Agent Trust Hub1d

    The skill is a professional growth analysis tool with well-defined safety boundaries and ethical guidelines. It uses a local Node.js script to gather public data from reputable sources and explicitly instructs the agent to treat fetched web content as data, preventing indirect prompt injection. No malicious behaviors were found.

  • Sockettoday

    No alerts

  • Snyk1d

    Risk: MEDIUM · 2 issues

Signed by skilld at 88c79f6. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub last week.

Activeupdated last week
metadata
{
  "version": "1.0.0"
}

README badge

README badge for coreyhaines31/marketingskills/reverse-engineer-marketing