All skills
heygen-com avatar

/hyperframes-animation

@ff6e210
by HeyGenheygen-com/hyperframes55k stars
4,998

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/hyperframes-animation

This session only. Nothing lands on disk.

adaptersanimate-text.md

≈1k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Text Effects — Reference

For deterministic text-animation specs (e.g., typewriter at exact 240ms / 46ms stagger / steps(1, end) easing), this skill defers to the separate animate-text skill maintained by Pixel Point at github.com/pixel-point/animate-text. It provides a catalog of 24 named text effects with portable contracts and per-library implementation recipes (GSAP, Anime.js, WAAPI).

We do NOT ship the catalog inside this repo. Pixel Point's animate-text is the source of truth; vendoring its files here would violate the upstream's licensing (no explicit license declared upstream as of this writing). Loading the skill separately keeps the legal picture clean while giving you the same catalog.

How to use it

When a beat needs a deterministic text animation, load the upstream skill alongside this one:

# In your project root, install the upstream skill into .agents/skills/
npx skills add pixel-point/animate-text

Or in a skill-aware agent runtime, the skill is invoked by name:

/animate-text

Once installed, the specs live at:

.agents/skills/animate-text/assets/effects/<id>.json   # per-library implementation recipe
.agents/skills/animate-text/assets/specs/<id>.json     # portable motion contract

Sub-agents reading those files get exact GSAP timings, easing strings, DOM split rules, and stagger algorithms — no creative invention needed.

When you don't need the upstream skill

If a beat's text animation is simple enough to describe in prose ("headline fades up word-by-word, 80ms stagger"), implement it inline using the GSAP knowledge already in these skills (hyperframes-creative → references/motion-principles.md and references/beat-direction.md; hyperframes-animation → techniques.md, entry #4 "Per-Word Kinetic Typography"). The upstream catalog is most valuable when:

  • You want a specific NAMED effect across multiple beats (so they feel like one design system, not one-offs)
  • You're choosing between several similar effects (typewriter vs per-character-rise vs bottom-up-letters) and want to see all 24 in one place
  • You need layout-aware effects (kinetic-center-build, short-slide-right, short-slide-down) where parameters alone aren't enough — those ship with custom layout algorithms

Effect names — vocabulary (do NOT use this as the implementation source)

For convenience while writing storyboards: the upstream skill provides 24 effects. Their IDs are listed here so you can name them in STORYBOARD.md even before loading the upstream skill. The implementation specs are in the upstream skill, not here.

  • Per-character (7): soft-blur-in, per-character-rise, typewriter, bottom-up-letters, top-down-letters, stagger-from-center, stagger-from-edges
  • Per-word (8): per-word-crossfade, spring-scale-in, shared-axis-y, blur-out-up, kinetic-center-build, short-slide-right, short-slide-down, depth-parallax-words
  • Per-line (2): mask-reveal-up, line-by-line-slide
  • Whole element (7): micro-scale-fade, shimmer-sweep, fade-through, shared-axis-z, scale-down-fade, focus-blur-resolve, shared-axis-x

For descriptions, durations, easing curves, and the per-library recipes: load /animate-text and read its own catalog page.

In the storyboard

Every text element in every beat can name an effect by ID, e.g.:

**Text Animations:**

- Main headline: `kinetic-center-build`
- Eyebrow label: `soft-blur-in`
- Body copy 3 lines: `mask-reveal-up`

Sub-agents implementing the beat will load /animate-text if it's not already loaded, then read the spec for each named effect from the upstream skill's files.

If the upstream skill isn't available (offline build, network restrictions, agent runtime that doesn't support skill loading), sub-agents fall back to implementing the effect from the description alone — using GSAP knowledge plus the effect ID as a description of intent (e.g., "typewriter" = per-character stepped reveal with no interpolation).

Source: SKILL.md on GitHub

No alerts3d3 checks · Risk SAFE
  • Gen Agent Trust Hub3d

    The skill is a comprehensive knowledge base and utility set for HyperFrames animations. It includes an auditing tool that dynamically installs vendor-specific dependencies from the NPM registry to analyze project timelines. The behavior is documented, tested, and follows established development patterns for CLI utilities.

  • Socket3d

    No alerts

  • Snyk3d

    Risk: LOW · No issues

Signed by skilld at ff6e210. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 16 hours ago.

Activeupdated 4 days ago

README badge

README badge for heygen-com/hyperframes/hyperframes-animation