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All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/hyperframes-animation

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adapterswaapi.md

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Web Animations API for HyperFrames

HyperFrames can seek Web Animations API animations through its waapi runtime adapter. WAAPI is useful when you want native browser keyframes with JavaScript-created timing and no GSAP dependency.

Contract

  • Create animations synchronously during composition initialization.
  • Use element.animate(...) with finite duration and iterations.
  • Use fill: "both" so seeked states persist.
  • Pause animations after creation or let the adapter pause them on first seek.
  • Avoid callbacks and promises for render-critical state.

The adapter calls document.getAnimations(), sets each animation's currentTime to HyperFrames time in milliseconds, then pauses it.

Basic Pattern

<div id="orb" class="clip orb" data-start="2" data-duration="3" data-track-index="2"></div>

<script>
  const orb = document.getElementById("orb");
  const animation = orb.animate(
    [
      { transform: "translate3d(-160px, 0, 0) scale(0.8)", opacity: 0 },
      { transform: "translate3d(0, 0, 0) scale(1)", opacity: 1, offset: 0.35 },
      { transform: "translate3d(120px, 0, 0) scale(1.08)", opacity: 1 },
    ],
    {
      duration: 3000,
      delay: 2000,
      easing: "cubic-bezier(0.2, 0, 0, 1)",
      fill: "both",
      iterations: 1,
    },
  );

  animation.pause();
</script>

Stagger Pattern

document.querySelectorAll(".token").forEach((token, index) => {
  const animation = token.animate(
    [
      { transform: "translateY(24px)", opacity: 0 },
      { transform: "translateY(0)", opacity: 1 },
    ],
    {
      duration: 620,
      delay: index * 80,
      easing: "cubic-bezier(0.2, 0, 0, 1)",
      fill: "both",
      iterations: 1,
    },
  );
  animation.pause();
});

Good Uses

  • Lightweight DOM motion where CSS keyframes are too rigid and GSAP is unnecessary.
  • Generated animations from structured data.
  • Simple timelines that can be represented as keyframes, delays, and offsets.

Composition Duration

The render engine needs the composition's total length to know how many frames to capture. GSAP timelines report duration automatically; a WAAPI-only composition has no timeline object, so the runtime infers duration from every animation's effect.getComputedTiming().endTime (offset by when the animation was created relative to composition start). data-duration on the root element is optional as long as every element.animate() call uses finite duration and iterations — which the contract above already requires.

Infinite iterations has no finite endTime, so it can't be auto-inferred — that's one more reason to avoid it (see Avoid below). If you must use it, add data-duration="<seconds>" to the root [data-composition-id] element or npx hyperframes lint will error (root_composition_missing_duration_source).

Avoid

  • Infinite iterations.
  • Depending on animation.finished to mutate render-critical DOM.
  • Running separate clocks with requestAnimationFrame, timers, or performance.now().
  • Animating layout properties when transforms and opacity can express the motion.
  • Assuming clip-local start time is automatic. WAAPI adapter seeks document-level animation time; model clip offsets with delay or create the animation on an element whose visibility is controlled by HyperFrames timing.

Validation

After editing a WAAPI composition:

npx hyperframes lint
npx hyperframes check

Credits And References

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub3d

    The skill is a comprehensive knowledge base and utility set for HyperFrames animations. It includes an auditing tool that dynamically installs vendor-specific dependencies from the NPM registry to analyze project timelines. The behavior is documented, tested, and follows established development patterns for CLI utilities.

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Signed by skilld at ff6e210. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 16 hours ago.

Activeupdated 4 days ago

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