Actions & Keybindings
Contents: Overview · Quick Start · Key Formats · Menu Bar Shortcuts · Action Naming · Context-Aware Bindings · Best Practices
Overview
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
- Define actions with
actions!macro or#[derive(Action)] - Bind keys with
cx.bind_keys() - Handle with
.on_action()on elements - Context-aware via
key_context()
Quick Start
Simple Actions
use gpui_kit::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
const CONTEXT: &str = "Editor";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("up", MoveUp, Some(CONTEXT)),
KeyBinding::new("down", MoveDown, Some(CONTEXT)),
KeyBinding::new("cmd-s", Save, Some(CONTEXT)),
KeyBinding::new("cmd-q", Quit, Some(CONTEXT)),
]);
}
impl Render for Editor {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.key_context(CONTEXT)
.on_action(cx.listener(Self::move_up))
.on_action(cx.listener(Self::move_down))
.on_action(cx.listener(Self::save))
}
}
impl Editor {
fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) {
// Handle move up
cx.notify();
}
fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
cx.notify();
}
fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Save logic
cx.notify();
}
}Actions with Parameters
#[derive(Clone, PartialEq, Action, Deserialize)]
#[action(namespace = editor)]
pub struct InsertText {
pub text: String,
}
#[derive(Action, Clone, PartialEq, Eq, Deserialize)]
#[action(namespace = editor, no_json)]
pub struct Digit(pub u8);
cx.bind_keys([
KeyBinding::new("0", Digit(0), Some(CONTEXT)),
KeyBinding::new("1", Digit(1), Some(CONTEXT)),
// ...
]);
impl Editor {
fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) {
self.insert_digit(action.0, cx);
}
}Key Formats
// Modifiers
"cmd-s" // Command (macOS) / Ctrl (Windows/Linux)
"ctrl-c" // Control
"alt-f" // Alt
"shift-tab" // Shift
"cmd-ctrl-f" // Multiple modifiers
// Keys
"a-z", "0-9" // Letters and numbers
"f1-f12" // Function keys
"up", "down", "left", "right"
"enter", "escape", "space", "tab"
"backspace", "delete"
"-", "=", "[", "]", etc. // Special charactersMenu Bar Shortcuts
cx.set_menus reads the keymap at the moment it is called and bakes each
item's shortcut into the native menu. A key bound afterwards never appears next
to its menu item, and the item does not react to that key. There is no event to
hook: bind first, then build the menus, and rebuild them when the keymap
changes.
pub fn init(cx: &mut App) {
// 1. Bindings first — the menu items copy their shortcuts from these.
cx.bind_keys([
KeyBinding::new("cmd-n", NewChat, None),
KeyBinding::new("cmd-,", OpenSettings, None),
KeyBinding::new("cmd-q", Quit, None),
]);
// 2. Then the menu bar.
cx.set_menus(vec![Menu {
name: "File".into(),
items: vec![
MenuItem::action("New Chat", NewChat),
MenuItem::action("Settings…", OpenSettings),
MenuItem::separator(),
MenuItem::action("Quit", Quit),
],
}]);
}Call cx.set_menus again after anything that changes bindings or labels: a
user keymap file loaded later, a locale switch that renames the items. Undo,
Redo, Cut, Copy, Paste need no on_action of your own — give the item
an OsAction and the platform forwards it to the focused text control.
Action Naming
Prefer verb-noun pattern:
actions!([
OpenFile, // ✅ Good
CloseWindow, // ✅ Good
ToggleSidebar, // ✅ Good
Save, // ✅ Good (common exception)
]);Context-Aware Bindings
const EDITOR_CONTEXT: &str = "Editor";
const MODAL_CONTEXT: &str = "Modal";
// Same key, different contexts
cx.bind_keys([
KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)),
KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)),
]);
// Set context on element
div()
.key_context(EDITOR_CONTEXT)
.child(editor_content)Best Practices
✅ Use Contexts
// ✅ Good: Context-aware
div()
.key_context("MyComponent")
.on_action(cx.listener(Self::handle))✅ Name Actions Clearly
// ✅ Good: Clear intent
actions!([
SaveDocument,
CloseTab,
TogglePreview,
]);✅ Handle with Listeners
// ✅ Good: Proper handler naming
impl MyComponent {
fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Handle save
cx.notify();
}
}
div().on_action(cx.listener(Self::on_action_save))Merged from GPUI Kit skill. Apache-2.0. Imported 2026-09-28; local links and version-sensitive guidance adapted. The current documentation and locked source take precedence over example signatures.