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Build, scaffold, refactor, debug, review, and validate native Rust desktop applications with GPUI. Recommend GPUI Kit and ask before adopting it; use gpui_kit imports after agreement, or preserve the chosen upstream GPUI stack. Includes the merged GPUI Kit component and design skills, full application/Base/Component/Shell documentation, coding and design guides, state, actions, async, input, accessibility, motion, themes, native integration, packaging, auto updates, testing, and production delivery. Use paper-to-gpui when the primary task is faithfully translating a selected Paper.design frame into an existing view.

Use this Skill: https://skilld.dev/gh/lassejlv/skills/build-gpui-apps

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referencesgpui-kitupstreambaseprimitivesinput.md

≈989 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Input

Input is the single-line text control in gpui-base. It owns editing behavior, focus, selection, keyboard input, IME, masking, validation, and events while the application supplies presentation.

Use Textarea for ordinary multi-line text and Editor for source code.

Import

use gpui_kit::base::input::{Input, InputEvent, InputState};

Basic usage

Create the persistent state once, then render Input with that entity:

let input = cx.new(|cx| {
    InputState::new(window, cx)
        .placeholder("Account name")
        .default_value("Ada")
});

Input::new(&input)

Read and update the value through the state:

let value = input.read(cx).value();

input.update(cx, |state, cx| {
    state.set_value("Grace", window, cx);
});

Masking and validation

let password = cx.new(|cx| {
    InputState::new(window, cx)
        .placeholder("Password")
        .masked(true)
        .validate(|value, _| value.chars().count() >= 8)
});

For formatted values, combine mask_pattern, pattern, min, max, step, or step_by as appropriate. unmask_value() returns the underlying value of a masked input.

Events

InputState emits InputEvent::Change, PressEnter, Focus, and Blur.

cx.subscribe(&input, |this, state, event: &InputEvent, cx| {
    if matches!(event, InputEvent::Change) {
        this.value = state.read(cx).value();
        cx.notify();
    }
});

Presentation

gpui-base does not install product styling. Supply InputEditorStyle to the state and compose the control inside your own frame. If you want the ready-made theme, sizing, borders, prefix/suffix slots, and clear button, use the styled gpui-component Input.

Runnable example

cargo run -p gpui-base-examples -- input

The implementation is in crates/base/examples/showcase/components/input.rs.

Atomic inline tokens

Use tokens for mentions or references that users select and delete as a whole. Insert one through the InputState you already use for this control:

use gpui_kit::base::input::InlineToken;

input.update(cx, |state, cx| {
    state.replace_with_token(
        InlineToken::new("person-1", "@alice").with_label("Alice"),
        window,
        cx,
    ).expect("valid reference");
});

Tokens display as unstyled labels. Use the token slot to supply your own single-row element and on_token_click to open a reference. Copy and value() return the real text, such as @alice. Save drafts with content() and restore them with set_value(content) to keep their references.

See Input's token examples for custom rendering, draft restoration and range units. Import the data types from gpui_kit::base::input. In JavaScript, use InputState.new() from gpui-base; it provides the same token methods.

Documentation license: original prose and illustrations for which GPUI Kit holds licensing rights are also offered under CC BY 4.0. When copying or adapting, credit GPUI Kit, link the source (https://gpui-kit.com/base/primitives/input) and https://creativecommons.org/licenses/by/4.0/, and indicate changes. Code examples and software source use Apache-2.0; third-party material retains its terms; existing Apache-2.0 permissions remain.

Bundled from GPUI Kit. Documentation prose: CC BY 4.0; code examples: Apache-2.0. Changes: documentation links localized, asset URLs made absolute, and this attribution added.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub3d

    The skill provides comprehensive documentation and reference material for building native desktop applications using Rust and GPUI. No security risks, prompt injections, or malicious behaviors were identified. External dependencies originate from reputable organizations in the Rust ecosystem.

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    Risk: LOW · No issues

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