Editor
Editor is the styled source-code control. Use Input for
single-line values and Textarea for ordinary multi-line text.
Import
use gpui_kit::component::input::{Editor, EditorState, TabSize};Language editing rules
LanguageConfig describes a language; .auto_close(bool) and .smart_indent(bool)
are independent editor preferences. Changing languages or replacing rules does
not reset either preference. Automatic closing, skip-over, and paired Backspace
use auto_closing_pairs. Enter uses brackets and indentation_rules, so it
can still split an existing pair when automatic closing is disabled.
use gpui_kit::component::input::{
AutoClosingPair, BracketPair, language_config::LanguageConfig, SyntaxContext, set_language_config,
};
let rules = LanguageConfig::default()
.brackets([BracketPair::new("{", "}"), BracketPair::new("(", ")")])
.auto_closing_pairs([
AutoClosingPair::new("{", "}")
.not_in([SyntaxContext::String, SyntaxContext::Comment]),
AutoClosingPair::new("(", ")")
.not_in([SyntaxContext::String, SyntaxContext::Comment]),
])
.auto_close_before(";:.,=}])>");
set_language_config("rust", rules, cx);
let editor = cx.new(|cx| {
EditorState::new(window, cx)
.language("rust")
.auto_close(true)
.smart_indent(true)
});set_language_config replaces the configuration for a language in the current
application. Existing editors use the replacement on their next edit, including
within the same event handler. Aliases share configurations: python, py, and
pyi refer to the same language even without its grammar feature. Custom
configurations survive component initialization. Exact custom grammar registrations
take precedence over built-in aliases and retain their original case. Unknown languages use
LanguageConfig::default().
Component installs a LanguageProvider for language names, editing defaults,
and editor-owned syntax providers. Syntax selection follows the language on the
first edit and after language changes, independently of rendering. Base clients
can install their own service with set_language_provider; ordinary Component
clients only need set_language_config. Grammar resources are available as
highlighter::GrammarConfig; its existing highlighter::LanguageConfig name
remains compatible.
Pairs use strings, including multi-character delimiters. auto_closing_pairs
is optional: None uses the structural brackets, while Some(vec![]) disables
all automatic pairs. Its builder sets Some. Whitespace and end-of-document
always allow automatic insertion; auto_close_before lists other allowed
following characters. not_in requires a syntax-context provider; without one,
the Base editor reports Code. The styled editor supplies a provider when the
language's Tree-sitter grammar is enabled.
IndentationRules::new(increase, decrease) accepts two compiled regex::Regex
patterns. On Enter, the increase pattern tests text before the cursor and the
decrease pattern tests text after it. Without an increase pattern, structural
opening brackets provide the default indentation. These rules do not reformat
existing lines or pasted text. Python's language defaults additionally recognize
a trailing colon; unknown languages use structural brackets only.
This is the supported subset of Monaco-style language configuration, not a
loader for Monaco JSON or Tree-sitter .scm files. Selection-surrounding and
custom onEnterRules are not part of this interface yet.
Basic usage
let editor = cx.new(|cx| {
EditorState::new(window, cx)
.language("rust")
.line_number(true)
.folding(true)
.tab_size(TabSize {
tab_size: 4,
hard_tabs: false,
})
.default_value("fn main() {\n println!(\"Hello\");\n}")
});
Editor::new(&editor).h(px(320.))The language set via .language() selects syntax highlighting. Enable the
matching Cargo feature, such as tree-sitter-rust or tree-sitter-markdown;
use tree-sitter-languages to bundle all built-in grammars.
Editor options
let editor = cx.new(|cx| {
EditorState::new(window, cx)
.language("json")
.line_number(true)
.folding(true)
.show_whitespaces(true)
.default_value(source)
});Keyboard shortcuts and column selection
These defaults apply while the editor is focused. On macOS, Option is the Alt modifier. Linux uses no Super/Win bindings for these operations.
| Operation | macOS | Linux | Windows |
|---|---|---|---|
| Add a cursor above / below | Cmd+Option+Up / Down | Alt+Shift+Up / Down | Ctrl+Alt+Up / Down |
| Extend every selection by one character | Shift+Left / Right | Shift+Left / Right | Shift+Left / Right |
| Extend every selection by one word | Option+Shift+Left / Right | Ctrl+Shift+Left / Right | Ctrl+Shift+Left / Right |
| Add a cursor with the mouse | Option+left click | Alt+left click | Alt+left click |
| Select a rectangular block | Option+Shift+left drag | Alt+Shift+left drag | Alt+Shift+left drag |
| Keep only the active cursor | Escape | Escape | Escape |
Linux also accepts Ctrl+Alt+left drag for rectangular selection, matching Ghostty, and Alt+Shift+Left / Right for word selection. Windows additionally accepts Alt+Shift+Left / Right for character selection. Alt/Option+left drag works as a column-selection shortcut on all three platforms: a click adds a cursor, while dragging builds a new block from the mouse-down position.
Holding Alt/Option over the editor shows a + crosshair. Selection gestures
that include Alt take priority over Ctrl/Cmd-click go-to-definition. A block
creates one selection per display row, clipped to the available text on short
rows. Typing or deleting edits all selections. Releasing the mouse ends the
drag; Escape keeps the active cursor (an open context menu handles Escape
first).
Adding cursors with Up / Down is additive: reversing direction does not shrink the block's height. This is multi-cursor editing with mouse column selection, not a persistent Vim Visual Block mode. During keyboard input, carets remain visible; blinking resumes after 300 ms without input.
Linux desktop shortcuts can intercept key combinations before the editor sees them. In particular, Ctrl+Alt+Up / Down is not bound by default on Linux because some desktops use it to switch workspaces. The shortcuts above refer to logical modifiers after any keyboard remapping.
Search
The editor has a built-in search panel. Press Ctrl-F (Windows/Linux) or
Cmd-F (macOS) while the editor is focused to open it. Enter jumps to the
next match, Shift+Enter to the previous one, Escape closes the panel.
// Open the find panel programmatically
editor.update(cx, |state, cx| {
state.open_search(false, cx);
});
// Close it
editor.update(cx, |state, cx| {
state.close_search(cx);
});Search is enabled by default for Editor. To disable it:
editor.update(cx, |state, cx| {
state.set_searchable(false, cx);
});A read-only editor can still be searched — the replace UI is hidden automatically.
Custom search UI
The search engine is usable without the panel, so an application can draw
its own search bar on top of the editor's matching, highlighting, scrolling
and replacing. set_search_query starts a search; the editor highlights the
matches until close_search. An editor that is not searchable never opens
the built-in panel and leaves Ctrl-F / Cmd-F to its ancestors, so the
application can bind the shortcut to its own search field.
let editor = cx.new(|cx| EditorState::new(window, cx).searchable(false));
// Search from the application's own field
editor.update(cx, |state, cx| {
state.set_search_query("needle", true, cx);
});
// Navigate; each call scrolls the match into view
editor.update(cx, |state, cx| {
state.next_search_match(cx);
state.previous_search_match(cx);
});
// Describe the matches: "2/5"
let matcher = &editor.read(cx).search_session().matcher;
let label = matcher.label();
let count = matcher.len();
let current = matcher.current(); // None without matches
// Replace, when the editor is editable
editor.update(cx, |state, cx| {
state.replace_current_search_match("replacement", window, cx);
state.replace_all_search_matches("replacement", window, cx);
});
// End the search and its highlights
editor.update(cx, |state, cx| {
state.close_search(cx);
});Take the shortcut on the view that owns the search field:
use gpui_kit::component::input::Search;
div()
.on_action(cx.listener(|this: &mut Self, _: &Search, window, cx| {
this.search.update(cx, |search, cx| search.focus(window, cx));
}))
.child(Editor::new(&this.editor))Decorations
let decorations = editor.update(cx, |state, cx| {
state.create_decorations_collection(initial_decorations, cx)
});Keep the returned TextDecorationCollection to update or clear that owner's
text styles. Ranges follow edits; dropping the handle does not remove decorations.
Geometric range decorations
Use a separate RangeDecorationCollection for continuous fills or one-logical-pixel
frames. These are paint-only annotations: they do not reserve inline space, add
widgets, intercept pointer events, or change keyboard focus.
use gpui_kit::component::input::{RangeDecoration, RangeDecorationStyle};
let review_ranges = editor.update(cx, |state, cx| {
state.create_range_decorations_collection(
vec![
RangeDecoration::new(0..8).with_style(RangeDecorationStyle::Fill),
RangeDecoration::new(12..24), // Frame is the default.
],
cx,
)
});
review_ranges.set(vec![RangeDecoration::new(4..16)], cx);
review_ranges.append(vec![RangeDecoration::new(20..28)], cx);
let tracked_ranges = review_ranges.get_ranges(cx);
review_ranges.clear(cx); // Keep the collection available for reuse.
review_ranges.dispose(cx); // Invalidate this handle and all its clones.Each collection owns only its own entries, so separate extensions cannot overwrite
one another. Dropping a handle leaves its collection in the editor; dispose
releases it permanently. Calls on disposed collections or a dropped editor are
no-ops. Individual decorations do not require an ID.
Ranges are half-open UTF-8 byte offsets, not character indices or line numbers. Start/end offsets are clipped outward to valid character boundaries; empty, reversed, and entirely out-of-document ranges are discarded. Both text and geometric decorations share these tracking rules:
- Inserting at either edge does not grow the range; inserting inside it does.
- Replacements clip overlapping anchors to the replaced span; deleting an entire range removes the decoration.
- Undo/redo,
set_value, andreplace_all(including formatting) apply the same edit transforms. Annotations are not snapshots in undo history: undoing a deletion does not resurrect a removed decoration, and undoing a replacement does not recover its former interior anchors. Reset the collection from your semantic source when that distinction matters. - Folding changes only visual projection. Hidden-only ranges are not painted; visible portions remain clipped to the viewport and follow soft-wrapped glyphs.
Fills paint behind frames, and both sit below the selection and glyphs. Within
one style, later collections/items paint over earlier ones. Without with_color,
frames use the editor foreground and fills use that color at 12% opacity, so the
fallback follows theme changes. An explicit color is owned by the application.
Visible-range queries use an interval index and skip folded buffer spans; they do not scan every decoration per frame. Setting/appending entries rebuilds that collection's index; edits update affected collections linearly without re-sorting. The Editor showcase's Decorations tab demonstrates both collection types.
Value and events
let source = editor.read(cx).value();
editor.update(cx, |state, cx| {
state.set_value(new_source, window, cx);
});
cx.subscribe(&editor, |this, state, event: &InputEvent, cx| {
if matches!(event, InputEvent::Change) {
this.source = state.read(cx).value();
cx.notify();
}
});Font
The editor paints its code in the theme's monospace font — mono_font_family at
mono_font_size — with rows 1.5 times the font size. That is only the default:
a text style set on the editor refines over it, and the gutter and row height
follow the size. The theme's platform default (Menlo, Consolas, DejaVu Sans Mono) is checked against the installed fonts when the theme loads and swapped
for an installed monospace font, or .SystemUIFont, when it is missing; a
family you set yourself is used as-is.
Editor::new(&editor).text_sm()
Editor::new(&editor)
.font_family("JetBrains Mono")
.text_size(px(15.))These are the ordinary Styled
methods every element has, so font_weight and line_height work the same way.
Appearance
Editor::new(&editor)
.h(px(480.))
.bordered(true)
.disabled(false)
.readonly(false)
.aria_label("Rust source")Use readonly to preview a file without allowing changes. Unlike disabled,
a read-only editor keeps the normal appearance and still can be focused,
selected, copied and searched, it only rejects the changes made by the user.
The programmatic APIs such as set_value keep working.
Editor::new(&editor).readonly(true)Editor focus does not add the single-line Input focus-border treatment. The gutter, current-line background, and scrollbars are painted as one aligned editor surface.
Input-only adornments such as prefix, suffix, mask toggle, and clear button
are intentionally absent. Compose toolbars and actions around Editor.
Documentation license: original prose and illustrations for which GPUI Kit holds licensing rights are also offered under CC BY 4.0. When copying or adapting, credit GPUI Kit, link the source (https://gpui-kit.com/component/editor) and https://creativecommons.org/licenses/by/4.0/, and indicate changes. Code examples and software source use Apache-2.0; third-party material retains its terms; existing Apache-2.0 permissions remain.
Bundled from GPUI Kit. Documentation prose: CC BY 4.0; code examples: Apache-2.0. Changes: documentation links localized, asset URLs made absolute, and this attribution added.