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Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-patterns

This session only. Nothing lands on disk.

referencesgoing-full-screen.md

≈451 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/going-full-screen. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Going full screen

Best practices

Support full-screen mode when it makes sense for your experience.

If necessary, adjust your layout in full-screen mode, but don’t programmatically resize your window.

Continue to provide access to essential features and controls so people can complete their task without exiting full-screen mode.

Except in games, let people reveal the Dock while your iPadOS or macOS app is in full-screen mode.

After people switch away from your full-screen experience, help them resume where they left off when they return.

Let people choose when to exit full-screen mode.

Prioritize content by temporarily hiding toolbars and navigation controls.

Platform considerations

iOS, iPadOS

Consider deferring system gestures to prevent accidental exits in a full-screen app or game.

macOS

Use the system-provided full-screen experience.

In a game, don’t change the display mode when players go full screen.

Always let people choose when to enter full-screen mode.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/going-full-screen

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub17d

    This skill is a documentation-only resource providing structured indices of Apple's Human Interface Guidelines (HIG). It contains no executable code, tool configurations, or scripts, and is entirely safe to use.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
version
1.0.0

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