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Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-patterns

This session only. Nothing lands on disk.

referencesplaying-haptics.md

≈879 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/playing-haptics. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Playing haptics

Best practices

Use system-provided haptic patterns according to their documented meanings.

Use haptics consistently throughout your app or game.

Prefer using haptics to complement other feedback in your app or game.

Avoid overusing haptics.

In most apps, prefer playing short haptics that complement discrete events.

Make haptics optional.

Be aware that playing haptics might impact other user experiences.

Custom haptics

  • Transient events are brief and compact, often feeling like taps or impulses. The experience of tapping the Flashlight button on the Home Screen is an example of a transient event.

  • Continuous events feel like sustained vibrations, such as the experience of the lasers effect in a message.

Platform considerations

iOS

Notification

Success.

Warning.

Error.

Impact

Light.

Medium.

Heavy.

Rigid.

Soft.

Selection

Selection.

watchOS

  • Notification
  • Up
  • Down
  • Success
  • Failure
  • Retry
  • Start
  • Stop
  • Click

Notification.

Up.

Down.

Success.

Failure.

Retry.

Start.

Stop.

Click.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/playing-haptics

Source: SKILL.md on GitHub

No alerts16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    This skill is a documentation-only resource providing structured indices of Apple's Human Interface Guidelines (HIG). It contains no executable code, tool configurations, or scripts, and is entirely safe to use.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
version
1.0.0

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