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Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-patterns

This session only. Nothing lands on disk.

referencesplaying-audio.md

≈546 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/playing-audio. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Playing audio

Silence.

Volume.

Headphones.

Best practices

Adjust levels automatically when necessary — don’t adjust the overall volume.

Permit rerouting of audio when possible.

Use the system-provided volume view to let people make audio adjustments.

Choose an audio category that fits the way your app or game uses sound.

Respond to audio controls only when it makes sense.

Avoid repurposing audio controls.

Consider creating custom audio player controls only if you need to offer commands that the system doesn’t support.

Let other apps know when your app finishes playing temporary audio.

Handling interruptions

Determine how to respond to audio-session interruptions.

When an interruption ends, determine whether to resume audio playback automatically.

Platform considerations

iOS, iPadOS

Use the system’s sound services to play short sounds and vibrations.

visionOS

Prefer playing sound.

Design custom sounds for custom UI elements.

Use Spatial Audio to create an intuitive, engaging experience.

Consider defining a range of places from which your app sounds can originate.

Consider varying sounds that people could perceive as repetitive over time.

Decide whether you need to play sound that’s fixed to the wearer or tracked by the wearer.

watchOS

Use the recommended encoding values for media assets.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/playing-audio

Source: SKILL.md on GitHub

No alerts17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill is a documentation-only resource providing structured indices of Apple's Human Interface Guidelines (HIG). It contains no executable code, tool configurations, or scripts, and is entirely safe to use.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
version
1.0.0

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