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Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.

Use this Skill: https://skilld.dev/gh/rshankras/claude-code-apple-skills/generators

This session only. Nothing lands on disk.

debug-menuSKILL.md

≈2.4k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Debug Menu Generator

Generate a comprehensive developer debug menu accessible via shake gesture or hidden tap. Includes feature flag toggles, environment switching, network log viewer, cache clearing, crash trigger, and diagnostic info export. All code is wrapped in #if DEBUG so it never ships to production.

When This Skill Activates

Use this skill when the user:

  • Asks for a "debug menu" or "developer menu"
  • Wants "dev tools" or a "debug panel"
  • Mentions "shake to debug" or "diagnostic menu"
  • Wants to "toggle feature flags" from the app
  • Asks about "environment switching" (dev/staging/production)
  • Wants a "network log viewer" in the app

Pre-Generation Checks

1. Project Context Detection

  • Check deployment target (iOS 17+ / macOS 14+ required for @Observable)
  • Check Swift version (requires Swift 5.9+)
  • Identify source file locations and project structure

2. Conflict Detection

Search for existing debug/dev menu code:

Glob: **/*Debug*Menu*.swift, **/*DevMenu*.swift, **/*DevTools*.swift, **/*DebugPanel*.swift
Grep: "DebugMenu" or "DevMenu" or "motionEnded" or "shake" in *.swift

If existing debug menu found:

  • Ask if user wants to replace or extend it
  • If extending, integrate new sections into existing structure

3. Feature Flags Detection

Search for existing feature flag setup:

Glob: **/*FeatureFlag*.swift, **/*Feature*Toggle*.swift
Grep: "FeatureFlag" or "featureFlag" or "isFeatureEnabled"

If found, integrate debug menu toggles with existing feature flag system rather than creating a new one.

Configuration Questions

Ask user via AskUserQuestion:

  1. Access method?

    • Shake gesture (shake device to open)
    • Hidden tap (5-tap on a hidden area)
    • Both (shake + hidden tap) -- recommended
  2. Sections to include? (multi-select)

    • Feature flags (toggle flags on/off at runtime)
    • Environment switcher (dev / staging / production)
    • Network logs (recent requests with status codes and timing)
    • Cache tools (clear image cache, HTTP cache, all caches)
    • Crash trigger (force crash for Crashlytics testing)
    • Diagnostics (device info, memory, disk, app version)
  3. Include push notification testing?

    • Yes (simulate local push notifications for testing)
    • No
  4. Include export diagnostics?

    • Yes (share sheet with full diagnostic report)
    • No

Generation Process

Step 1: Read Templates

Read templates.md for production Swift code wrapped in #if DEBUG.

Step 2: Create Core Files

Generate these files (all wrapped in #if DEBUG):

  1. DebugMenuView.swift -- Main NavigationStack with all sections
  2. DebugSection.swift -- Enum defining available debug sections

Step 3: Create Section Files

Based on configuration: 3. DebugEnvironmentSwitcher.swift -- If environment switcher selected 4. DebugNetworkLogger.swift -- If network logs selected 5. DiagnosticInfo.swift -- If diagnostics or export selected

Step 4: Create Trigger Files

  1. DebugMenuTrigger.swift -- ShakeDetector + hidden tap gesture + ViewModifier

Step 5: Create Action Files

  1. DebugActions.swift -- Collection of debug utility actions

Step 6: Determine File Location

Check project structure:

  • If Sources/ exists -> Sources/DebugMenu/
  • If App/ exists -> App/DebugMenu/
  • Otherwise -> DebugMenu/

Entire folder is #if DEBUG and should be excluded from release builds.

Output Format

After generation, provide:

Files Created

DebugMenu/
├── DebugMenuView.swift            # Main NavigationStack with all sections
├── DebugSection.swift             # Enum of available sections
├── DebugEnvironmentSwitcher.swift # Environment switching (optional)
├── DebugNetworkLogger.swift       # Network request logger (optional)
├── DiagnosticInfo.swift           # Device and app diagnostics (optional)
├── DebugMenuTrigger.swift         # Shake gesture + hidden tap trigger
└── DebugActions.swift             # Utility actions (reset, clear, crash)

Integration Steps

Add the debug trigger to your root view:

#if DEBUG
import SwiftUI

@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
                .debugMenuTrigger()  // Adds shake + tap to open debug menu
        }
    }
}
#endif

Or add only to specific views:

struct SettingsView: View {
    var body: some View {
        Form {
            // ... your settings
        }
        #if DEBUG
        .debugMenuTrigger(method: .hiddenTap)
        #endif
    }
}

Hook up the network logger to your API client:

#if DEBUG
func performRequest(_ request: URLRequest) async throws -> (Data, URLResponse) {
    let start = Date()
    let (data, response) = try await session.data(for: request)
    DebugNetworkLogger.shared.log(request: request, response: response, data: data, duration: Date().timeIntervalSince(start))
    return (data, response)
}
#endif

Register your feature flags:

#if DEBUG
extension DebugMenuView {
    static let featureFlags: [FeatureFlag] = [
        FeatureFlag(key: "new_onboarding", title: "New Onboarding Flow", defaultValue: false),
        FeatureFlag(key: "dark_mode_v2", title: "Dark Mode V2", defaultValue: false),
        FeatureFlag(key: "premium_paywall", title: "Premium Paywall", defaultValue: true),
    ]
}
#endif

Testing

#if DEBUG
@Test
func debugMenuSectionsRender() {
    let view = DebugMenuView()
    // Verify all sections are present
    #expect(DebugSection.allCases.count > 0)
}

@Test
func environmentSwitcherChangesBaseURL() {
    let switcher = DebugEnvironmentSwitcher()
    switcher.current = .staging
    #expect(switcher.baseURL.absoluteString.contains("staging"))

    switcher.current = .production
    #expect(switcher.baseURL.absoluteString.contains("api."))
}

@Test
func networkLoggerRecordsRequests() async {
    let logger = DebugNetworkLogger.shared
    await logger.clear()

    let request = URLRequest(url: URL(string: "https://api.example.com/users")!)
    let response = HTTPURLResponse(url: request.url!, statusCode: 200, httpVersion: nil, headerFields: nil)!
    await logger.log(request: request, response: response, data: Data(), duration: 0.25)

    let entries = await logger.entries
    #expect(entries.count == 1)
    #expect(entries.first?.statusCode == 200)
}

@Test
func diagnosticInfoCollectsDeviceData() {
    let info = DiagnosticInfo.collect()
    #expect(!info.appVersion.isEmpty)
    #expect(!info.osVersion.isEmpty)
    #expect(!info.deviceModel.isEmpty)
    #expect(info.memoryUsageMB > 0)
}
#endif

Common Patterns

Shake Gesture Trigger

#if DEBUG
// In your app's UIWindow subclass or scene delegate:
ContentView()
    .debugMenuTrigger(method: .shakeGesture)
#endif

Toggle a Feature Flag at Runtime

#if DEBUG
// In DebugMenuView, toggle persists to UserDefaults:
Toggle(flag.title, isOn: binding(for: flag))
    .onChange(of: flag.isEnabled) {
        NotificationCenter.default.post(name: .featureFlagChanged, object: flag.key)
    }
#endif

Switch API Environment

#if DEBUG
DebugEnvironmentSwitcher.shared.current = .staging
// All subsequent API calls use staging base URL
// App restarts recommended for full effect
#endif

Clear All Caches

#if DEBUG
Button("Clear All Caches", role: .destructive) {
    DebugActions.clearAllCaches()
}
#endif

Gotchas

  • MUST be #if DEBUG only -- every file, every type, every extension must be wrapped. Never let debug menu code ship to production.
  • Never ship debug menu to production -- verify your release scheme does not define the DEBUG flag. Check Build Settings > Swift Compiler > Active Compilation Conditions.
  • Shake gesture conflicts -- UIKit's motionEnded may conflict with other shake handlers (e.g., "shake to undo"). Disable the system shake-to-undo if using shake for debug: UIApplication.shared.applicationSupportsShakeToEdit = false.
  • Sensitive data in logs -- Network logger captures request/response bodies. Strip authorization headers and redact sensitive fields before logging.
  • UserDefaults pollution -- Feature flag overrides stored in UserDefaults persist across launches. Prefix all debug keys (e.g., debug_flag_) and provide a "Reset All" button.
  • Environment switching requires restart -- Some services cache their base URL at init. Show an alert recommending app restart after environment change.
  • Thread safety -- Use actors or @MainActor for shared debug state. The network logger must be an actor since it is written to from URLSession callbacks.

References

  • templates.md -- All production Swift templates for debug menu components
  • Related: generators/feature-flags -- Full feature flag system with remote config
  • Related: generators/logging-setup -- Structured logging infrastructure

Source: SKILL.md on GitHub

1 alert16d5 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The 'generators' skill provides a robust set of templates and workflows for generating Swift code for iOS and macOS applications. Security analysis identified a surface for indirect prompt injection because the skill reads local project files to adapt its generation logic. It also utilizes dynamic execution by generating and running local Swift scripts to create application icons and uses shell commands to process images and audit project code. All external references are to well-known, established services.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer7mo

    59/179 files flagged

  • ZeroLeaks5mo

    Scan incomplete

Signed by skilld at 30e898f. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 months ago.

Steadyupdated 2 months ago
What it can do
Reads files Edits files Runs commands
last_verified
2026-07-16
review_by
2027-06-22
os_version
iOS 27 / macOS 27
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