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/godot-genre-simulation

@9d6e91e

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-simulation

This session only. Nothing lands on disk.

referencescommon-pitfalls.md

≈109 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Common Pitfalls

Pitfall Solution
Economy too easy to break Extensive balancing, soft caps, diminishing returns
Boring early game Front-load interesting decisions, quick early progression
Information overload Progressive disclosure, collapsible UI panels
No clear goals Milestones, achievements, scenarios
Tedious micromanagement Automation unlocks, batch operations

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    The skill provides a comprehensive set of blueprints and GDScript components for developing simulation and tycoon games in Godot 4.x. It focuses on best practices for deterministic simulation, performance optimization, and robust economy systems without any detected malicious patterns.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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