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/godot-genre-simulation

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Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-simulation

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈638 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-simulation

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • Scripted Object / typed Array binary serialization changes — verify Resource round-trips.
  • Large PackedByteArray storage format may not open in older editors.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • @export_file → uid:// in Inspector-assigned values.
  • Curve clamps to configured min/max.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.
  • Resource.duplicate(true) no longer deep-copies external resources by default.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.
  • First save in 4.6 rewrites scenes with unique node IDs.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.
  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub17d

    The skill provides a comprehensive set of blueprints and GDScript components for developing simulation and tycoon games in Godot 4.x. It focuses on best practices for deterministic simulation, performance optimization, and robust economy systems without any detected malicious patterns.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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