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/godot-genre-simulation

@9d6e91e

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-simulation

This session only. Nothing lands on disk.

referencesgodot-tips.md

≈83 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Godot-Specific Tips

  1. UI: Use Control nodes extensively, Tree for lists, GraphEdit for connections
  2. Performance: Process entities in batches, not every frame
  3. Save/Load: Convert all game state to Dictionary for JSON serialization
  4. Isometric view: Use Camera2D with orthographic projection

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    The skill provides a comprehensive set of blueprints and GDScript components for developing simulation and tycoon games in Godot 4.x. It focuses on best practices for deterministic simulation, performance optimization, and robust economy systems without any detected malicious patterns.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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