All skills
kaankiziltug avatar

/logo-design

@0ecf52e

Professional logo and brand-mark design, from brief to production files. Guides discovery and the design brief, concept generation, choosing a mark type (wordmark, monogram, letterform, pictorial, abstract, emblem, mascot, combination), building clean geometric SVG logos, optical refinement, colour and typography, testing (16 px, one-colour, reversed, shelf test), client presentation, delivery variants and brand guidelines. Includes a searchable library of 1,400+ real-world SVG logos classified by type, technique, geometry and industry, plus scripts that audit SVGs and generate test sheets, presentation boards and export variants. Use this skill whenever the user wants a logo, logotype, wordmark, monogram, brand mark, symbol, app icon or favicon designed, redesigned, refreshed, critiqued or compared; asks for logo ideas or concepts; needs a design brief, logo guidelines, lockups or an identity system; or mentions branding a new company, product, app or project — even if they don't say the word "logo".

Recorded with Codex, gpt-6.1-sol, medium effort

PromptDesign six distinct, original logo concepts for Morrow, a fictional neighbourhood bicycle repair shop for everyday riders. Brand traits: warm, practical, dependable, quietly playful. Use six different ideas across several mark types, not six variations of one symbol. Avoid generic bicycle clip art and stock-font initials. Deliver a polished responsive comparison page named index.html with six inline SVG logos. Each card shows a large logo, concept name, short rationale, true 16px and 32px symbol tests, one-colour and reversed versions. Draw logo lettering as SVG paths. Use two colours and warm paper. Briefly recommend one concept. This is the concept checkpoint only. Do not build a full brand kit or ask questions. Keep everything self-contained with no external images, fonts, or dependencies. Read the logo-design Skill and its SVG construction reference using the pinned revision. Render and inspect the page before finishing. Save index.html.

Desktop screenshot of the page the Agent built for: Design six distinct, original logo concepts for Morrow, a fictional neighbourhood bicycle repair shop for everyday rider
Phone screenshot of the page the Agent built for: Design six distinct, original logo concepts for Morrow, a fictional neighbourhood bicycle repair shop for everyday rider

Recorded on an older version of this Skill.

Use this Skill: https://skilld.dev/gh/kaankiziltug/logo-design-skill/logo-design

Nothing lands on disk. Nothing to clean up.

Fork this Skill

Edit a local copy. It keeps the author and licence.

referencesidentity-system.md

≈2.2k tokens on demand. Your agent reads this file only when SKILL.md points to it.

From Logo to Identity System

A logo is the foundation; the identity system is the framing built on it. The audience never meets a logo in a void — always on a card, a van, a screen, a building, next to photography and words. Read this when the user needs more than a mark: a kit of parts, sub-brands, patterns, a dynamic identity, motion, or guidelines.

Contents

  1. Principles of a system
  2. The kit of parts (checklist)
  3. Logo systems and sub-brands
  4. Static vs. changeable (dynamic) identities
  5. Patterns and graphic devices
  6. Motion and sound
  7. Standards manual / brand guidelines
  8. Rollout and stewardship

1. Principles of a system

  • Consistency of concept — every element (visual and verbal) identifies the organisation to its audiences. Consistency is central to branding; it doesn't preclude creativity. A predictable, lifeless system fails; power, clarity and freshness must accompany consistency.
  • Clarity of message — every element supports the logo and the intended perception; nothing competes with it.
  • Derived, not duplicated — the system grows from the mark (its angles, radii, colours, a fragment) but complements rather than copies it.
  • Accommodate the user — understand who will use the system (in-house designers, agencies, printers, franchisees, developers) and how; make it customisable within constraints.
  • Flexibility — other creatives will use it; plan enough variables to keep it fresh, and make it damage-proof so imperfect use still looks on-brand. At some point the original designer must let go; good rules make that safe.

2. The kit of parts (checklist)

Logo & variations

  • Primary mark/signature (symbol + wordmark) and variations: horizontal, stacked, symbol-only, wordmark-only.
  • Size variants: a simplified small-size version; redrawn details for very large use if needed.
  • Media variants: e.g. heavier line weights for broadcast/screen, single-colour for embroidery.
  • Brand extensions and product logos; relationship with partner or trademark symbols.

Colour palettes

  • Primary colour(s) and acceptable alternatives; black/white usage; can it be reversed, or reversed only out of a containing shape? Exact Pantone, CMYK, RGB, HEX values. Secondary/accent palette.

Typography

  • Primary and secondary families, weights, italics; web/app fallbacks; rules for headlines vs body.

Taglines and modifying copy

  • Primary and alternative taglines, typeface, size ratio to the logo, legal lines, ™/® usage.

Imagery

  • Photography/illustration style, when and how used, ratio and proximity to the logo, image library access.

Containing shapes / graphic devices

  • Is the logo ever placed in a shape? Always or only in some contexts? Does the shape change? Can it hold other content?

Patterns, icons, textures

  • Brand pattern(s), icon set built on the logo's geometry, supporting graphic elements.

Motion and sound (screen, broadcast, product)

  • How the logo moves and resolves; how it interacts with other elements; sonic signature if relevant.

Voice

  • Editorial tone — part of the identity even though it isn't visual.

3. Logo systems and sub-brands

  • Branded house: one master mark; sub-brands expressed by descriptor text, colour, or a consistent modifier. Maximum equity transfer, least flexibility.
  • Endorsed brands: each sub-brand has its own mark with a visible link to the parent ("by Parent"), or shares a structural element (frame, typeface, icon grid).
  • House of brands: independent marks; the parent is invisible to consumers.
  • Decide on hierarchy deliberately: is association with the parent an advantage or a liability for the product? If association would position the product badly, that's a strategy problem to solve before any design.
  • Keep repeated elements truly consistent (same typeface, same symbol proportions, same spacing rules); vary one dimension at a time (colour or icon or descriptor).

4. Static vs. changeable (dynamic) identities

  • A logo must provide a cohesive voice, but it need not be immutable. Screen media expects logos to move, react and sometimes change. Someone will make it spin — better that the designer defines how.
  • Dynamic identity patterns:
    • Fixed frame, changing content — a container or grid that holds changing images, colours or patterns.
    • Fixed type, changing symbol — consistent letterforms and colour; the accompanying shape varies per application.
    • Approved sets — e.g. a square of colour from 12 approved colours with the name set in one of 12 approved typefaces; users combine freely within the sets.
    • Generative — a rule (data, date, location, user input) that produces variants.
    • Many logos, one voice — several marks used discreetly for sophisticated audiences who are weary of loud branding; recognition comes from consistent attitude rather than one symbol.
  • Whatever changes, keep at least two anchors constant (e.g. name typography + colour, or frame + position).
  • The action of the logo must reinforce the concept; motion for its own sake dilutes it.

5. Patterns and graphic devices

  • A pattern is often the most important branding element after the logo. It must complement the mark without duplicating it and work from a business card to an aircraft, in signage and interiors.
  • Build from components of the mark when possible (a fragment, the construction grid, the key angle); if the mark offers nothing, develop a new visual language on par with or deliberately contrasting the logo.
  • Grid choice drives character: square (versatile, common), triangular, hexagonal, rotated; see visual-techniques.md §13.
  • Graphic devices (containers, outlines, bands, frames) solve visibility on busy backgrounds and create recognisable layouts; keep their proportions in sync with the logo's.

6. Motion and sound

  • Define: entrance (how it builds), resolve (final static state, which must equal the master), exit, loop; duration (logo stings are typically 1–3 s); easing character matching the brand (snappy vs. gentle).
  • Build motion from the logo's construction (strokes drawing on, modules assembling, a rotation that reveals a negative shape).
  • Sound signature for broadcast/apps: short, ownable, consistent; specify when it plays.

7. Standards manual / brand guidelines

Useful to the widest group of users (in-house designers, agencies, PR, marketing, printers, signage fabricators, packaging, vehicle and uniform suppliers, purchasing). Written in plain language for non-designers. Prefer friendly rules and more "do"s than "don't"s.

Suggested anatomy (scale down for a start-up; a one-page sheet can be enough):

  1. Introduction — a short letter from leadership (drives buy-in), the brand idea, how to use the manual.
  2. Logo — the mark and its rationale; versions and lockups; construction; clear space (defined by an element of the logo, e.g. the height of the symbol's dot or the cap height, so it scales — never a fixed distance); minimum sizes (px and mm); placement; logo on backgrounds (black on white, white on black, colour, photo); misuse examples (stretching, recolouring, rotating, adding effects, rearranging lockups, outlining, placing on busy backgrounds without a device).
  3. Colour — primary and secondary palettes with all colour codes; proportions; approved logo/background pairs.
  4. Typography — families, hierarchy, spacing; kerning of the wordmark at large sizes if relevant.
  5. Imagery, iconography, patterns, graphic devices — rules and examples.
  6. Grids and layouts — margins and gutters chosen deliberately (square-ish modules are the most versatile).
  7. Applications — stationery (business cards: clean front with name, title, contact; pattern or colour on the back; letterhead: nothing printed on the back), digital (web, social avatars, email signatures), signage, vehicles, uniforms, packaging, advertising, merchandise.
  8. Motion and sound if relevant.
  9. Contacts and files — who to ask, where the master files live.

Template for a compact guideline: templates/brand-guidelines-template.md.

8. Rollout and stewardship

  • Rollout: plan the order of applications (digital first is cheap; signage and vehicles are expensive), supervise early production (printing, fabrication), and coordinate with in-house teams and outside agencies.
  • Asset management: one source of truth for master files, named clearly, accessible to all users.
  • Audit periodically (monthly → quarterly → yearly after launch): review materials for consistency, production quality and supplier compliance; interview users about friction; adapt the system to new needs; track changes in the competitive landscape; report findings and celebrate good applications. A system that is never reviewed decays within a year.

Source: SKILL.md on GitHub

skilld matched fixed text patterns in SKILL.md and file names. Patterns miss obfuscated code.

skilld run checks every file with the same patterns. It asks for approval before it loads a Skill with a behavior marked Needs approval.

No alerts12d3 checks · Risk SAFE
  • Gen Agent Trust Hub12d

    The skill provides a comprehensive workflow for professional logo design, supported by a large library of reference logos and utility scripts for design auditing and asset production. No malicious patterns were identified.

  • Socket12d

    No alerts

  • Snyk12d

    Risk: LOW · No issues

Signed by skilld at 0ecf52e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 days ago.

Activeupdated 2 weeks ago

README badge

README badge for kaankiziltug/logo-design-skill