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/godot-genre-stealth

@9d6e91e

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-stealth

This session only. Nothing lands on disk.

referencescommon-pitfalls.md

≈104 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Common Pitfalls

Pitfall Solution
Instant detection Use gradual detection with clear feedback
Guards see through walls Raycast-based vision with proper collision
Unfair patrol patterns Make patterns learnable, with tells
Two games (stealth + combat) Either commit to stealth or make combat risky
Unclear detection Always show WHY player was detected

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill provides a set of Godot GDScript blueprints and documentation for stealth game mechanics, including vision systems, sound propagation, and AI alert states. No security risks or malicious patterns were detected.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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