Common Pitfalls
| Pitfall | Solution |
|---|---|
| Instant detection | Use gradual detection with clear feedback |
| Guards see through walls | Raycast-based vision with proper collision |
| Unfair patrol patterns | Make patterns learnable, with tells |
| Two games (stealth + combat) | Either commit to stealth or make combat risky |
| Unclear detection | Always show WHY player was detected |