Migration notes: godot-genre-stealth
Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.
If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.
4.0 → 4.1
Official: Upgrading to Godot 4.1
NavigationAgent2D/3D.set_velocity→velocityproperty.time_horizonsplit intotime_horizon_agentsandtime_horizon_obstacles.NavigationAgent3D.agent_height_offset→path_height_offset;ignore_yremoved.NavigationObstacle*.estimate_radiusremoved;get_rid→get_agent_rid.NavigationServer*.agent_set_callback→agent_set_avoidance_callback; target velocity / time_horizon server APIs split/removed.- Viewports with Physics Picking enabled auto-mark InputEvents handled — adjust if you relied on unhandled propagation.
4.1 → 4.2
Official: Upgrading to Godot 4.2
No skill-relevant breaking changes for this hop.
4.2 → 4.3
Official: Upgrading to Godot 4.3
- If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
- If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
AStar2D/3D/Grid2D.get_*_pathgainallow_partial_path.NavigationRegion2Dexperimental avoidance props (avoidance_layers,constrain_avoidance, …) removed with no replacement.
4.3 → 4.4
Official: Upgrading to Godot 4.4
NavigationServer2D/3D.query_pathgains optionalcallback.- Android sensors disabled by default — enable under Project Settings → Input Devices → Sensors.
4.4 → 4.5
Official: Upgrading to Godot 4.5
- Nav regions update asynchronously by default (
navigation/world/region_use_async_iterations) — expect sync delay. - Navmesh merge order changed; edge merge errors may surface — tune
merge_rasterizer_cell_scale/ fix overlapping navmeshes.
4.5 → 4.6
Official: Upgrading to Godot 4.6
- Retune Environment glow/fog if the genre leans on bloom-heavy looks.
AStar*.get_point_path/get_id_pathreturn empty path whenfrom_idis disabled/solid.
4.6 → 4.7
Official: Upgrading to Godot 4.7
- Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.
- Mouse/keyboard device IDs are
InputEvent.DEVICE_ID_MOUSE/DEVICE_ID_KEYBOARD(not0) — joypads may use0.