All skills
thedivergentai avatar

/godot-genre-stealth

@9d6e91e

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-stealth

This session only. Nothing lands on disk.

referencesgodot-tips.md

≈72 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Godot-Specific Tips

  1. Raycasts for vision: Use PhysicsRayQueryParameters3D with collision masks
  2. NavigationAgent3D: For patrol routes and pathfinding
  3. Area3D: For sound propagation zones and trigger areas
  4. AnimationTree: Blend between alert state animations

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill provides a set of Godot GDScript blueprints and documentation for stealth game mechanics, including vision systems, sound propagation, and AI alert states. No security risks or malicious patterns were detected.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-genre-stealth