All skills
thedivergentai avatar

/godot-genre-stealth

@9d6e91e

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-stealth

This session only. Nothing lands on disk.

referenceslevel-design.md

≈133 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Level Design

Outpost Design (Open Areas)

                      [Safe perimeter for observation]
                               |
           [Sparse guards at edges - isolatable]
                               |
                [Dense center with objective]
                               |
              [Multiple entry points/routes]

Limited Encounter Design (Corridors)

  • Enemies visible 8+ meters before engagement
  • Multiple paths through
  • Cover objects and hiding spots
  • Emergency escape routes

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill provides a set of Godot GDScript blueprints and documentation for stealth game mechanics, including vision systems, sound propagation, and AI alert states. No security risks or malicious patterns were detected.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-genre-stealth