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Aurelius Protocol: Adapt 3D To 2D NEVER List
- NEVER remove Z-axis without gameplay compensation — Blindly flattening 3D to 2D removes spatial strategy. Add other depth mechanics (layers, jump height variations).
- NEVER keep 3D collision shapes — Use simpler 2D shapes (CapsuleShape2D, RectangleShape2D). 3D shapes don't convert automatically.
- NEVER use orthographic Camera3D as "2D mode" — Use actual Camera2D for proper 2D rendering pipeline and performance.
- NEVER assume automatic performance gain — Poorly optimized 2D (too many draw calls, large sprite sheets) can be slower than optimized 3D.
- NEVER forget to adjust gravity — 3D gravity is Vector3(0, -9.8, 0). 2D gravity is float (980 pixels/s²). Scale appropriately.
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