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/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

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referencescategoriesgame-loop-collection.md

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Aurelius Protocol: Game Loop Collection NEVER List

  • NEVER use free() to destroy an active state node or level — This can cause crashes if the node is still processing. Always use queue_free() to safely dispose of it at the end of the frame.
  • NEVER calculate physics-dependent game state in _process() — Movement and precise collisions must happen in _physics_process() to stay synced with the engine's fixed timestep.
  • NEVER execute heavy state transitions (like loading massive levels) synchronously — Calling load() on a huge scene stalls the main thread. Use ResourceLoader.load_threaded_request().
  • NEVER use exact floating-point equality (==) for time-based states — Floating-point errors will eventually cause missed triggers. Use is_equal_approx() or relative comparisons.
  • NEVER manipulate the active SceneTree from a background thread — The SceneTree is not thread-safe. Use call_deferred() to push results back to the main thread.
  • NEVER rely on a monolithic "GameManager" with hardcoded absolute paths — This creates tight coupling. Use groups, signals, and exported references for a modular architecture.
  • NEVER assume child nodes are ready before their parent — _ready() executes from bottom-to-top. If you need child references, use @onready or await ready.
  • NEVER use string-based signals for critical state transitions — Avoid connect("signal", _on_func). Use the Signal object syntax (signal.connect(_on_func)) for compile-time validation.
  • NEVER poll for input state every frame for discrete menu events — Use the _unhandled_input() callback to cleanly intercept events without wasting CPU cycles in _process().
  • NEVER crash the engine intentionally via CRASH_NOW_MSG — Regular state handling should always recover gracefully. Crashing is for unrecoverable internal engine failures.
  • NEVER hardcode spawn positions in code — Always use Marker3D or CollisionShape3D nodes in the scene so designers can adjust layout without touching code.
  • NEVER neglect "juice" before an item disappears — Immediate queue_free() feels dry. Always spawn particles or play a sound before removal.
  • NEVER use global variables for local collection progress — Keep counts encapsulated within the CollectionManager and emit signals to update the UI.
  • NEVER leave orphaned nodes in the tree during state swaps — Always ensure the previous level/state is properly queued for deletion before instantiating the new one.
  • NEVER scale collision shapes non-uniformly for collectibles — This breaks collision detection math. Adjust the internal shape resource properties instead.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-game-loop-collection/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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