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/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

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referencescategoriesui-containers.md

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Aurelius Protocol: Ui Containers NEVER List

  • NEVER manually set child position or size in a Container — Containers override child transforms during queue_sort(). Use custom_minimum_size or size_flags instead [1].
  • NEVER forget size_flags for expansion — Default is SIZE_SHRINK_BEGIN. Children will stay tiny unless you set SIZE_EXPAND_FILL for responsive containers.
  • NEVER use GridContainer without setting columns — Default is 1, creating a simple vertical list. For responsive wrapping, use HFlowContainer instead [8].
  • NEVER nest containers too deeply (10+ levels) — Heavy nesting causes layout recalculation spikes. Replace intermediate containers with Anchor Layouts for static padding [16].
  • NEVER skip separation overrides — Default theme separation is often too tight. Use add_theme_constant_override("separation", value) for professional breathing room.
  • NEVER use ScrollContainer without a minimum size — Without it, the container may collapse to zero or expand infinitely, breaking the scroll mechanism.
  • NEVER scroll to a new child on the same frame it was added — The layout hasn't updated yet. You MUST await get_tree().process_frame before setting scroll_vertical [5].
  • NEVER scale a SubViewportContainer to change its size — This distorts the rendered contents. Adjust margins or use stretch and stretch_shrink properties instead [2].
  • NEVER leave mouse_filter on default for layered Viewports — Input events might not reach children. Use MOUSE_FILTER_PASS or STOP to ensure events drill down [6].
  • NEVER use GridContainer for responsive wrapping — Use HFlowContainer if you want items to wrap based on width. GridContainer enforces a strict column count [7].
  • NEVER animate position directly inside a container — Use Tween on custom_minimum_size to smoothly "push" siblings during transitions [1].
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/performance/cpu_optimization.html - https://docs.godotengine.org/en/stable/tutorials/performance/general_optimization.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-containers/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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