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/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

This session only. Nothing lands on disk.

referencescategorieseconomy-system.md

≈635 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius Protocol: Economy System NEVER List

  • NEVER use int for large-scale premium economies — Standard 32-bit integers cap at 2.1 billion. For massive quantities, use float or a custom BigInt structure [12].
  • NEVER forget to implement a Buy/Sell price spread — Allowing players to sell items for the same price they bought them creates infinite money exploits [13].
  • NEVER skip "Currency Sinks" — Without mandatory costs (repairs, taxes, consumables), the game economy will suffer from hyper-inflation [14].
  • NEVER perform currency validation only on the client — In multiplayer or persistent games, the server MUST be the source of truth for all financial transactions [15].
  • NEVER hardcode loot drop percentages inside scripts — Changing drop rates should not require a recompile. Use Resources or outside data files for easy balancing [16].
  • NEVER allow negative balances via underflow — Always check if current >= amount BEFORE subtracting. Negative gold can break logic and save files.
  • NEVER modify the wallet balance directly from the UI — The UI should only request a transaction. The WalletManager should decide if it's valid and update the state.
  • NEVER use floating point math for exact currency counts — 0.1 + 0.2 might equal 0.30000000000000004, leading to discrepancies. Use int for cents/smallest units.
  • NEVER ignore "Transaction Logs" in serious RPGs — If money disappears, you need a history of events to debug whether it was a bug or a legitimate game event.
  • NEVER give rewards without checking "Max Limit" — If a player is capped at 999,999 gold, adding 1,000 should result in 999,999, not a wrapped negative number.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-economy-system/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md — simulate balance impact of structural fixes Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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