All skills
thedivergentai avatar

/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

This session only. Nothing lands on disk.

referencescategoriessignal-architecture.md

≈565 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius Protocol: Signal Architecture NEVER List

  • NEVER use the legacy string-based Object.connect() — Typos result in silent failures. Always use signal.connect(_callback) for compile-time validation [1].
  • NEVER use signals to dictate behavior top-down — Signals are past-tense events (e.g., "died"). Use direct method calls for commands (e.g., "kill") [2].
  • NEVER connect a signal twice to the same Callable — This throws an ERR_INVALID_PARAMETER at runtime unless using CONNECT_REFERENCE_COUNTED [3].
  • NEVER use a Global Signal Bus for local data — Pollutes global state and makes debugging harder. Use local connections for scene-specific logic [4].
  • NEVER assume callbacks must accept all signal arguments — Use unbind() to drop unwanted parameters and keep your API clean [5].
  • NEVER create circular signal dependencies — A signals B, B signals back to A? Use a mediator (parent or AutoLoad) to break the loop [26].
  • NEVER skip signal typing — signal moved without types lacks editor support. Always use signal moved(dir: Vector2) [27].
  • NEVER forget to disconnect dynamic signals — Ghost connections cause "call on null instance" errors. Disconnect in _exit_tree() or use bind_node() [28].
  • NEVER emit signals with immediate side effects on the emitter — If died.emit() calls queue_free(), listeners might fail to respond. Emit first [31].
  • NEVER use signals for high-frequency data streams — Sending 1000+ signals/second (like per-particle updates) is inefficient. Use shared arrays or direct buffers.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html - https://docs.godotengine.org/en/stable/tutorials/scripting/instancing_with_signals.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-signal-architecture/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

No alerts16d3 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-auditor