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Aurelius Protocol: Adapt Mobile To Desktop NEVER List
- NEVER keep touch-only controls — Add mouse/keyboard alternatives. Touch controls on desktop feel awkward and limit precision.
- NEVER lock to mobile resolution — Desktop can handle 1920x1080+ and higher frame rates. Upscale UI, increase render distance.
- NEVER hide graphics settings — Desktop players expect quality options (resolution, VSync, shadows, anti-aliasing).
- NEVER use mobile-sized UI — Touch targets (44pt) are too large for mouse. Reduce button/text size by 30-50%.
- NEVER forget window management — Players expect fullscreen, borderless, maximize, and multi-monitor support.
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GDSkills research links (agents)
Official docs:
- https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html
- https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html
Related skills:
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-adapt-mobile-to-desktop/SKILL.md — domain skill owning this never-list sector
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite
Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md
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